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800px-Christie Monteiro versus Nina Williams - Tekken 6 Bloodline Rebellion

Nina guarding Christie's kick.

Guard (ガード Gādo) refers to the defense system in the Tekken games. To guard, hold down the back button; this is called a Standing Guard. Holding back and diagonally down results in a Crouch Guard. The player will also guard if they are standing still; this is called a Neutral Guard. Neutral Guard made its debut in Tekken 2.

Although guard is a defensive position, a Standing Guard can be broken by a Throw, a low attack or an unblockable. A Crouch Guard can be broken by a mid attack or a low throw. Neutral Guards have the same weaknesses as Standing Guards but can also be broken by certain combos and hard hitting moves. Additionally, if an attack has enough plus frames on block, a guard may be broken entirely, and the next hit can become guaranteed even after a block. (e.g: Blocking Roger Jr.'s charged Windmill Punch will leave the player unable to block Capital Punishment.)

The player can choose to receive a small amount of damage while guarding, called chip damage, through the Options menu in some games. Arcade versions, including the Arcade History ports of Tekken 2 and Tekken 3, also have an option to disable Neutral Guard.

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