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Tk6 Cemetery stage 1
Gimmick Walls and Floorbreak

Cemetery is a stage in Tekken 6: Bloodline Rebellion and the console version of Tekken 6. The stage is also present in Tekken 3D: Prime Edition. In Special Survival Mode, it is encountered as the 40th and 90th battle stage.

Description[]

Characters fight in a small courtyard in a dark cemetery during a heavy rainstorm at night. Surrounding the fight area are two buildings resembling churches and some residential buildings. A river runs next to the courtyard through the hamlet, and a castle can be seen on a hill in the background. The bridge and graveyard are illuminated by a few old-fashioned street lamps, and an old model car can also be seen blocking one of the pathways.

At the start of a match, lightning strikes a nearby tree, setting it ablaze. The stage contains a Floor Break in the middle area, which is triggered when a fighter is slammed into the ground in the middle of the stage. Both characters will fall through and be sent to the lower section of the stage, which is a flooded sewer with many gates and a few barrels. On the upper level, a lone elderly gravedigger can be seen working, slowly walking from grave to grave and digging. Behind him is a rundown shack presumably belonging to him.

Background Music[]

The stage BGM is titled "Cemetery".

No. Song Duration Audio
01 Cemetery 2:17

Gallery[]

Trivia[]

  • This is one of the four multi-tier stages in Tekken 6 and Tekken 6: Bloodline Rebellion.
  • The signs on the gate are in German, indicating the stage is likely set in Germany or Austria. Signs next to the gate door say, "einfahrt freihalten", which roughly translates to "Keep the gateway free".
  • This is one of the four stages to have its BGM play in character reveal trailers, the other three being Electric Fountain, Fallen Colony, and City After Dark.
  • A glitch would occur in this stage. If one player breaks one of three graves located between the gate and river, the other player will be sent down to the barrels underground and moving backwards result in moving out of the lower area's walls. This glitch can be easily done by triggering the floor break with Roger Jr's Head Stomp move.
  • If a character hits one of the brick walls in the lower area, skeletal remains will pop out of them.
  • Armor King II is fought here as a boss in the Scenario Campaign.
  • A similar stage appears in Craig Marduk and Armor King's tied endings, where the original Armor King was buried.

Navigation[]

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