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Heihachi Mishima/Tekken 6: Bloodline Rebellion Movelist/Spinning Demon

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Heihachi Mishima/Tekken 6: Bloodline Rebellion Movelist/Spinning Demon, called Underworld Payment (奈落払い naraku harai) in the Japanese version, is a move that was introduced in the first Tekken and can be performed by every practitioner of Mishima Style Karate.

When to use

Use of Heihachi Mishima/Tekken 6: Bloodline Rebellion Movelist/Spinning Demon is heavily reliant on "opportune moments". Examples of opportune moments would be; when the opponent is grounded, giving the user the opportunity to hit the opponent with some low kicks. When the opponent is at a frame disadvantage such as whiff recovery. Or simply Heihachi Mishima/Tekken 6: Bloodline Rebellion Movelist/Spinning Demon can be used against players who seldom block low. Heihachi Mishima/Tekken 6: Bloodline Rebellion Movelist/Spinning Demon can be used at risk, due to the block stuns that can occur and the numerous disadvantages that come with block stuns. When used without flaw, Heihachi Mishima/Tekken 6: Bloodline Rebellion Movelist/Spinning Demon can be useful, usually to damage grounded opponents; though in the case of Heihachi, Heihachi Mishima/Tekken 6: Bloodline Rebellion Movelist/Spinning Demon can chain to Tsunami Kicks or Spinning Demon Uppercut for a helpful combination.

Properties

Heihachi Mishima/Tekken 6: Bloodline Rebellion Movelist/Spinning Demon has multiple properties depending on the character. In the case of Kazuya the first hit can result in a block stun (BS) if blocked. The second hit can be a juggle starter (JG). All of Heihachi's hits can result in a block stun and force the opponent into playdead position (PLD). Jin/Devil Jin's first hit can result in a block stun and the second can result in the opponent being knocked down into knock down position (KND).

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