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Jin Kazama/Tekken 4 Move List

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< Jin Kazama

Jin Kazama/Tekken 4 Move List is a list of all of the moves that Jin Kazama can perform in Tekken 4.

ThrowsEdit

Throw Name Command Type Damage Escape Properties
Over the Shoulder Reverse 2+4 Front 30 2 None
Shoulder Flip 2+4 Left 43 2 None
Over the Limit 2+4 Right 40 2 None
Pivoting Hip Throw 2+4 Back 50 None None
Tidal Wave u/f+1+2 Front 30  1+2 None
Complicated Wire qcb+1+3 Front 35 1 None
Position Change 1 1+3 Front N/A 1 None
Position Change 2 1+3+F Front N/A 1 None
Position Change 3 1+3+D Front N/A 1 None
Position Change 4 1+3+U Front N/A 1 None

MovesEdit

Move Name Command Stance Damage Hit Range Properties
Left Right Combo 1,2 7,12 H, H
Left Right Axe Kick 1,2,3 7,11,25 H, H, M KND
Left Right to Spinning Hook Kick 1,2,4 7,12,22 H, H, H KND
Left Elbow b+1 14 H
Right Elbow f+2 22 H
Left Roundhouse f+3 16 M
Front Thrust Kick1 f+4 21 M MS
From 1Lingering Soul d+1+2 0 None #1
Spinning Side Kick b+4 18 M KND
Corpse Thrust d+1 24 M KND
Right Sweep d+4 15 M
Knee Popper to Sidekick d+3,3 7,10 L, M MS
Spinning High Kick u/f(or u)+3 30 H KND
Front Jump Kick u/f(or u)+4 25 H MS
Uppercut d/f+2 15 M JG
Left Side Kick d/f+3 15 M MS
Blade Kick1 d/f+4 33 M KND
From 1Lingering Soul d+1+2 0 None #1
Right Low Roundhouse d/b+4 15 L
Double Chamber Punch1 1+2 10,31 H KND
From 1Lingering Soul d+1+2 0 None #1
Power Stance b+1+2 0 None GB
Double Lift Kick d+3+4 5,15 M, H JG
Switch Blade 2,4 10,14 H, H
Spinning Flare Kick 4,3 28 M GB
Right Backfist to Left Roundhouse1 b+2,3 12,21 H, M KND
From 1Lingering Soul d+1+2 0 None #1
Left Crescent to Low Roundhouse b+3,4 15,15 H, L
Thrust to Roundhouse d/f+1,4 12,15 M, M
Thrust to Low Trick Kick d/f+1,4~4 12,13 M, M
Double Thrust Roundhouse 2,1,4 10,10,15 H, M, M
Double Thrust Low Trick Kick 2,1,3~3 10,10,13 H, M, L
Stinger f+3~3 22 M
Heat Seeker f+3~3,3  ?,13 M
Feint Kick Combo 1,3~3,3 6,22,? H, M, M
Crouching Uppercut WS+2 15 M JG
Left Spinning Back Kick WS+3 28 H
Twin Lancer WS+1,2 10,16 M, M
Laser Cannon b,f,2,1,2 18,14,24 M, M, M KND
Laser Scraper b,f,2,1,d/f+2 18,14,15 M, M, M JG
Left Roundhouse Punch f,N,d,D/F+1 22 M KND
Right Roundhouse Punch f,N,d,D/F+2 25 H KND
Lunging Low Roundhouse Kick (L.L.R.K.) f,N,d,D/F+4 18 L BS
L.L.R.K. to Spinning Flare Kick f,N,d,D/F+4,3+4 18,16 L, M BS, GB
Demon's Paw f,F+2 24 M KND
Right Axe Kick f,F+4 19 M MS
Left Axe Kick f,F+3 25 M KND
Mental Alertness 1+3+4 0 None
Lingering Soul Omen1 b+1+2,d,u,b,f 0 None
From 1Omen Right Roundhouse Punch f,N,d,d/f+2 36 H GB,KND
From 1Soul Omen Left Right Axe Kick to Kazama Style 5 Hit Combo 1,2,3,1,4,2,1,4 8,11,25,8,5,?,?,? H, H, M, H, H, M, M, L KND
From 1Soul Omen Left Right Axe Kick to Feint Kick Combo 1,2,3,1,3~3,3 8,11,25,8,12,? H, H, M, H, M, M KND
From 1Soul Omen Lunging Low Right Kick f,N,d,d/f+4o 22 L KND
From 1Soul Omen L.L.R.K. to Spinning Flare Kick f,N,d,d/f+4o,3+4 26,16 L, M KND,GB
Parry b+2+4 0 None
  1. Preceding attack must connect or Lingering Soul cannot be performed. Lingering Soul has all the characteristics of a ki charge; all moves are counter hits and the user cannot block until the charge ends.

String HitsEdit

Command Hits Damage Hit Range
1,3,2,1,4 5 6,10,10,10,10 hhmml
f,F+3,1,3,2,1,4 3 25,4,4,?,?,? mhhmml

UnblockablesEdit

Move Name Command Stance Damage Hit Range Properties
Laser Annihilator b,f,2,1,d/f+2o 18,14,22 mm! JG
Avenger u/b+1+2 (b,b to cancel) 100  ! KND

See Also Edit

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