Jin Kazama/Tekken Tag Tournament Movelist is a list of all the moves that Jin Kazama can perform in Tekken Tag Tournament.


Throw Name Command Type Damage Escape Properties
Double High Sweep 1+3 Front 30 1
Over the Shoulder Reverse 2+4 Front 30 2
Shoulder Flip 1+3(or 2+4) Left 43 1
Over the Limit 1+3(or 2+4) Right 40 2
Chicken Butcher 1+3(or 2+4) Behind 60 None
Reverse Throw 1+3(or 2+4) Back towards enemy1 30 1(or 2)
Stonehead f,F+1+2 Front 33 1+2 #1
Ultimate Tackle2 d+1+2 Front 5 Tackle
From 2 Ultimate Punch 2,1,2,(2,1_1,2) 5,5,5,5,5 Tackles
From 2 Cross Arm Lock 1+2 25 Tackles
From 2 Ultimate Punch to Cross Arm Lock (2,1,2_1,2,1),1+2 5,5,5,25 Tackles
Complicated Wire d,d/b,B+1+3 Front 35 1
Wrist Chuck Slam D/F+2+3 Front 35 1+2
Omen Stonehead f,f+1+2 Front 37 1+2 #1
  • 1Literally, back must be turned to opponent.
  1. 1Can be tech rolled immediately after.


Move Name Command Stance Damage Hit Range Properties
Left Right Combo 1,2 6,10 hh
Demon Slayer 1,2,2 6,10,18 hhh
Flash Punch Combo 1,1,2 6,8,18 hhm KND
One Two Knee 1,2,4 6,10,12 hhm
Back Spin Kick 4 30 h KND
Spinning High Kick f+3 30 h KND
Corpse Thrust d/b+1 24 m KND
Parting Wave b+1,D/F 15 m MS
Demon Steel Pedal b+4 21 m KSc
893P f+2 18 m MS
Knee Kick f+4 12 m
893P Knee Kick f+2,4 18,10 mm
Back Fist to Side High Kick b+2,3 12,21 hh
Tsunami Kick d/f+4,4 10,16 mm
Twin Lancer d/f+1,2 10,16 mm
Double Lift Kick d+3+4 5,20 Smh JG
High Pounce u/f+2+4 34 M GB
Demon Scissors 4,3 25 M KND
Roundhouse to Triple Spin Kick (u/f+4,4,4,4_u+4,4,4,4) 25,?,9,12 hLLm BS,#3
Shoot the Works 1,2,3,4 6,10,25,24 hhmm KND
Shoot the Works Upper 1,2,3,f+4 6,10,25,8 hhmm KND
Three Ring Circus 1+4,2,4 5,?,10,21 Smhhm KND
3 Ring Circus Combo 1+4,2,d+4 5,?,10,14 SmhhL BS,KND
Tooth Fairy SS+2 [~5] 16 m JG
Demon's Paw f,F+2 27 m KND
Left Splits Kick f,F+3 23 m KND
Heavy Body Blow b,F+2 18 m KSc
Laser Cannon b,F+2,1,2 18,14,24 mmm KND
Laser Scraper b,F+2,1,D/F+2 [~5] 18,14,15 mmm JG
Rising Uppercut f,N,d,D/f+2 [~5] 25 h JG
Electric Wind Godfist f,N,d~d/f+2 [~5] 25 h GB,JG
Dragon Uppercut1 f,N,d,D/F+1 43 m KND,#1
From 1Dragon Uppercut to Middle Kick f,N,d,DF+1,3 43,?(or 29,20) mm KND
From 1Dragon Uppercut to Spinning Low Kick f,N,d,D/F+1,4 43,?(or 29,12) mL KND,BS
Spinning Demon f,N,d,D/F+4,4 22,12 LL KND,BS
Uppercut WS+2 [~5] 18 m JG
Twin Pistons WS+1,2 [~5] 10,15 mm JG
Tsunami Kick WS+4,4 13,18 mm
Force2 b+1,2 0 None GB
During 2Omen(Partnered with Heihachi)3 (2,2,3_2~2~3) 0 None #2
From 3Omen to Corpse Hitter 1+2 Omen 28 m KS,GB,BS
From 3Omen to Dragon Uppercut f,N,d,D/F+1 Omen 31 m KND
From 3Omen to Rising Uppercut f,N,d,D/F+2 Omen 21 m JG,GB,BS
From 3Omen to Hell Brusher4 f,N,d,D/F+4 Omen 15 L KND,BS
From 4Omen to Hell Brusher Heel Cutter 4,4 Omen 15,12,10 Lmm BS,KND
From 3Omen to 7 Hit Combo 1,2,2,3,2,4,3 Omen 3,4,5,13,4,4,21 hhhhhmh KND
Leaping Side Kick f,f,f+3 30 m KND,GB
Supercharger 1+2+3+4 0 None
Attack Reversal b+1+3(or 2+4) Varies None
  1. When it is not clean hit damage is 29 and opponent is not knocked down
  2. When any attack that is exclusive to the omen stance is performed, the user will take small damage
  3. Using u+4,4,4,4 instead of the former command will delay the BS property until the third kick

String Hits

Command Hits Damage Hit Range
3,2,4,3,1+4,2,2,1,2 10 15,6,10,10,7,5,7,10,15,30 hhmhLhhmmm
3,2,4,3,1+4,2,1 8 15,6,10,10,7,5,7,31,? hhmhLhhm
b+2,4,4,4,4,2,1+4,2,1 10 12,10,10,8,6,6,5,5,5,31,? hhmLmmLhhm
b+2,4,2,1,2 5 12,10,10,10,24 hhmmm
b+2,4,4,4,4,2,1+4,2,d+3+4 11 12,10,10,8,6,5,5,5,21,21 hhmLmmLhhLh
f,f,N,2,1,2,2,3,4,4,1,2,1 10 7,8,6,7,6,11,5,5,8,30 hhhhmmLhmm
f,f,N,2,1,2,2,3,4,4,3,2,1 10 7,8,6,7,6,11,5,5,25,30 hhhhmmLLm[!]
f,f,N,2,1,4,4,2,4,3,2,1 4,4 7,8,7,10,?,7,5,25,30 hhmmLmLm[!]


Move Name Command Stance Damage Hit Range Properties
Lightning Uppercut b+1+4 40  ! KND,#1
Lightning Screw Uppercut B+1+4 80  ! KND
  1. Lightning Uppercut can be changed into Lightning Screw Uppercut by holding Back during its spin animation, but before the punch

See Also

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