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There is a listing of all cards available to Lili de Rochefort in Tekken Card Tournament. This is current up to the April 2013 update.

Attack Cards

  • Allonger le Bras:
    • Base: 18P.
    • Elite: 35P. After the attack. If your opponent has no cards, your opponent draws one card.
    • Rare: 40P. After the attack. If your opponent has no cards, your opponent draws one card.
  • Alstroemeria:
    • Base: 10K.
    • Elite: 12K. After the attack. If you and your opponent played Block and your opponent has at least three cards, your opponent discards one card.
    • Rare:14K. After the attack. If you and your opponent played Block and your opponent has at least two cards, your opponent discards one card.
  • Angel Knee (SUPER-RARE):
    • Super-Rare: 30K. After the attack. If your opponent has at least two cards, your opponent loses 5 HP.
  • Autumn Wind:
    • Base: 8K.
    • Elite: 10K. After the attack. If you and your opponent played Focus, both you and your opponent draw one card.
    • Rare: 15K. After the attack. If your opponent played Focus, both you and your opponent draw one card.
  • Bloody Masquerade Piton:
    • Base: 9K. After the attack. If you and your opponent played Strike, you gain 4 HP.
    • Elite: 14K. Before the attack. If you and your opponent played Strike, you gain 2 Kick Parry.
    • Rare: 19K. Before the attack. If you and your opponent played Strike, you gain 1 Parry.
  • Broken Heart:
    • Base: 10P.
    • Elite: 12P. After the attack. If you have no more HP than your opponent, both you and your opponent draw one card.
    • Rare: 14P. After the attack. If you have no more HP than your opponent, you draw two cards and your opponent draws one card.
  • Cancer Une-Deux:
    • Base: 10P. After the attack. If you only have one card, you draw one card.
    • Elite: 15P. After the attack. If you only have one card, you draw one card.
    • Rare: 20P. After the attack. If you only have one card, you draw one card.
  • Circle Knee:
    • Base: 15K. After the attack. If you and your opponent played Strike, both you and your opponent draw one card.
    • Elite: 18K. After the attack. If you and your opponent played Strike, both you and your opponent draw one card and you gain 10 HP.
    • Rare: 21K. Before the attack. If you played Strike, both you and your opponent draw one card.
  • Dendrobium:
    • Base: 10P.
    • Elite: 11P. After the attack. If you have as many cards as your opponent, your opponent discards one card.
    • Rare: 18P. After the attack. If you have as many cards as your opponent, your opponent discards one card.
  • Direct Persuasion:
    • Base: 14P.
    • Elite: 22P. After the attack. If you have fewer cards than your opponent and your opponent has at least four cards, you draw one card.
    • Rare: 26P. After the attack. If you have fewer cards than your opponent and your opponent has at least three cards, you draw one card.
  • Divine Step (SUPER-RARE):
    • Super-Rare: 10K. Before the attack. If your opponent has at least three cards, all your cards gain 20 Hit.
  • Dominating Heel:
    • Base: 50K. After the attack. You lose 15 HP.
    • Elite: 45K. After the attack. You lose 10 HP.
    • Rare: 40K. After the attack. You lose 7 HP.
  • Elysee le Bras Allonge (SUPER-RARE)
    • Super-Rare: 30P. After the attack. If you played Strike, both you and your opponent discard five cards and draw four cards.
  • Femme Fatale (SUPER-RARE)
    • Super-Rare: 30K. After the attack. If your opponent has at least four cards, you gain 20 HP.
  • Freesia Thrust:
    • Base: 16K.
    • Elite: 18K. Before the attack. If your opponent played Strike with at least four cards, you gain 1 Kick Parry.
    • Rare: 20K. Before the attack. If your opponent played Strike with at least three cards, you gain 1 Kick Parry.
  • Heavy Languish:
    • Base: 16K. Before the attack. If your opponent has five cards, you gain 6 Protection.
    • Elite: 16K. Before the attack. If your opponent has at least three cards, you gain 10 Protection.
    • Rare: 18K. Before the attack. If your opponent has at least three cards, you gain 15 Protection.
  • Heliotrope:
    • Base: 11P.
    • Elite: 14P. After the attack. If you played Block and won, your 3rd card gains 10 Hit.
    • Rare: 20P. After the attack. If you played Block and won, your 3rd card gains 30 Hit.
  • Honeysuckle:
    • Base: 13K.
    • Elite: 22K. After the attack. If you suffer a Focus Break, both you and your opponent draw one card and you gain 5 HP.
    • Rare: 25K. After the attack. If you suffer a Focus Break, both you and your opponent draw one card and you gain 10 HP.
  • Kiss of Devotion (SUPER-RARE)
    • Super-Rare: 30P. After the attack. If your opponent has five cards and you only have one, you gain 150 HP.
  • Kitty Claws:
    • Base: 15P. After the attack. If your opponent played Strike with at least four cards, you gain 4 HP.
    • Elite: 20P. After the attack. If your opponent played Strike with at least four cards, you draw one card.
    • Rare: 20P. After the attack. If your opponent played Strike with at least three cards, you draw one card.
  • Mars Sword:
    • Base: 11K.
    • Elite: 15K. After the attack. If your opponent suffers a Focus Break, both you and your opponent draw one card.
    • Rare: 18K. After the attack. If your opponent suffers a Focus Break, you draw two cards and your opponent one card.
  • Matterhorn Ascension:
    • Base: 12K.
    • Elite: 17K. After the attack. If your opponent has at least two cards when this card comes into play, you gain 15 HP.
    • Rare: 20K. After the attack. If your opponent has at least two cards when this card comes into play, you gain 25 HP.
  • Minuet:
    • Base: 17P. Before the attack. All your cards gain 1 Hit.
    • Elite: 25P. Before the attack. If your opponent has at least four cards, all your cards gain 3 Hit.
    • Rare: 25P. Before the attack. If your opponent has at least four cards, all your cards gain 5 Hit.
  • Monte Carlo Snap:
    • Base: 24P. After the attack. If you played Block and failed, you discard this card.
    • Elite: 18P. After the attack. If you played Block and failed, you discard this card and gain 20 HP.
    • Rare: 16P. After the attack. If you played Block and failed, you discard this card and gain 35 HP.
  • Orchid Ring:
    • Base: 10K. Before the attack. If there is a card head-on with this, your card gains 5 Hit.
    • Elite: 10K. Before the attack. If there is a card head-on with this, your card gains 15 Hit.
    • Rare: 35K. Before the attack. If there is a card head-on with this, your card loses 10 Hit.
  • Peacock Waltz:
    • Base: 9P.
    • Elite: 15P. Before the attack. If you only have Punch cards, your 3rd card gains +10 Hit.
    • Rare: 18P. Before the attack. If you only have Punch cards, your 3rd card gains +20 Hit.
  • Piercing Thorn:
    • Base: 12K.
    • Elite: 14K. Before the attack. If your opponent has at least four cards, you gain 1 Parry.
    • Rare: 16K. Before the attack. If your opponent has at least three cards, you gain 1 Parry.
  • Rompez Fleuret:
    • Base: 12P.
    • Elite: 18P. After the attack. If your opponent has at least two cards, this card gains 12 Hit.
    • Rare: 20P. After the attack. If your opponent has at least three cards, this card gains 25 Hit.
  • Slashing Vine (UNIQUE):
    • Base: 10P. Before the attack. If your opponent has at least three cards, all your cards gain 3 Hit.
    • Elite: 12P. Before the attack. If your opponent has at least three cards, all your cards gain 5 Hit.
    • Rare: 14P. Before the attack. If your opponent has at least three cards, all your cards gain 8 Hit.
  • Soleil:
    • Base: 30K. After the attack. If your opponent has no cards, your opponent draws one card.
    • Elite: 25K.
    • Rare: 35K.
  • Stunning Toe Kick:
    • Base: 14K. Before the attack. If your opponent has at least three cards, your opponent’s card head-on with this loses 20 Hit.
    • Elite: 22K. Before the attack. If your opponent has at least three cards, your opponent’s card head-on with this loses 20 Hit.
    • Rare: 22K. Before the attack. If your opponent has at least three cards, your opponent’s card head-on with this loses 40 Hit.
  • Submissive Heel:
    • Base: 13K. Before the attack. The card head-on with this loses 5 Hit.
    • Elite: 16K. Before the attack. The card head-on with this loses 10 Hit.
    • Rare: 20K. Before the attack. The card head-on with this loses 10 Hit and loses its Effect.
  • Sunflower Lance (SUPER-RARE):
    • Super-Rare: 30K. Before the attack. If you and your opponent played Strike and your opponent has at least three cards, you gain 4 Punch Parry.
  • Sunrise Sunset:
    • Base: 11K.
    • Elite: 20K. After the attack. If you only have Kick cards, both you and your opponent draw one card.
    • Rare: 26K. After the attack. If you only have Kick cards, both you and your opponent draw one card.
  • Tempest:
    • Base: 9P. After the attack. If you played Strike and your opponent has at least two cards, your opponent’s 1st card loses 10 Hit.
    • Elite: 15P. After the attack. If you played Strike and your opponent has at least two cards, your opponent’s 1st card loses its Effect.
    • Rare: 20P. After the attack. If you played Strike and your opponent has at least three cards, all your opponent’s cards lose their Effect.
  • Thorn Whip:
    • Base: 16K. After the attack. If your opponent played Strike with at least four cards, your opponent loses 4 HP.
    • Elite: 16K. After the attack. If your opponent played Strike with at least four cards, this card gains Tenacity.
    • Rare: 21K. After the attack. If your opponent has at least four cards, this card gains Tenacity.

Power Cards

  • Version 1 (card denial)
    • Base: 120 HP.
    • Elite: 140 HP. If your opponent starts the game with additional cards, the amount is reduced by four.
    • Rare: 130 HP. For the entire game, the maximum number of cards your opponent can place in front of them is reduced by one.
  • Version 2 (card flood)
    • Base: 120 HP.
    • Elite: 140 HP. Both players start the game with three additional cards.
    • Rare: 175 HP. Both players start the game with three additional cards.
  • Version 3 (card boost) (SUPER-RARE)
    • Super-Rare: 185 HP. You start the game with two additional cards and your opponent with one additional card.
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