Paul Phoenix/Tekken Tag Tournament Movelist is a list of all the moves that Paul Phoenix can perform in Tekken Tag Tournament.


Throw Name Command Type Damage Escape Properties
Over the Shoulder 1+3 Front 30 1
Shoulder Pop 2+4 Front 30 2
Dragon Screw (1+3_2+4) Left 45 1
Fall Away (1+3_2+4) Right 40 2
Reverse Neck Throw (1+3_2+4) Behind 50 None
Reverse Throw BT+(1+3_2+4) Varies Depends on type 2
Foot Launch B+2+3 Front 35 1+2
Push Away f,F+1+2 Front 35 1+2
Twist and Shout D/F+1+2 Front 35 1+2
Ultimate Tackle1 (D/B+1+2_FC+d+1+2) Front 5 Tackles
From 1Arm Breaker 1+2 25 Tackles
From 1Ultimate Punch to Arm Breaker 2,1,2,1+2 5,5,5,25 Tackles
From 1Ultimate Punch 2,1,2,1,2 5,5,5,5,5 Tackles
From 1Ultimate Punishment 2,D+1,1,N,4,1,1+2 5,8,8,35 Tackles


Move Name Command Stance Damage Hit Range Properties
Left Right Combo 1,2 5,15 hh
Jab Roundhouse 2,3 12,21 hh KND
Quick PK Combo F+2,3 12,20 hh KND
Jab Sweep 2,D+3 12,8 hL
Quick PDK Combo F+2,D+3 12,10 hL
Reverse PDK Combo 1,4 5,8 hL
Hammer of the Gods f+1+2 27 m MS,KNDc
Sweep Kick d/b+3 12 L
Shredder u/f+3,4 17,17 mm JG
Neutron Bomb f,F+4 20 M GB
Flash Elbow f,F+2 15 m KND
Double Hop Kick High f,F+3,4,4 20,12,12 mmh JG
Triple Kick Combo f,F+3,4,f+4 20,12,7 mmm JG
Double Hop Kick Low f,F+3,4,d+4 20,12,7 mmL JG
Down Strike d+2 16 L #1
Bone Breaker d+4,2 (13,20_19,16) Lm KND,BS,#2
Hammer Punch d+1 15 M MS
Hammer Punch to Power Punch d+1,2 15,26 Mm KND
Hang Over d+1,4,2 15,15,16 MLm KND,BS
Thunder Palm WS+2 16 m JG
Phoenix Smasher qcf+2 (33_49) m KND,#3
Thruster qcf+1 [~5] 19 h JG
Shoulder Tackle f+1+4 20 m KND
Sway d,d/b,B 0 None
Rubber Band Attack qcb,N,2 18 m MS,KNDc
God Hammer Punch qcb,N,1 15 M MS
Sway & Low Kick qcb,N,3 12 L
Rapid Fire qcb,N,3,2 12,21 Lm
Rapid Fire to Stone Breaker qcb,N,3,2,2 [~5] 12,21,21 LmL JG
Rapid Fire to Phoenix Smasher qcb,N,3,2,1 12,21,25 Lmm KND
Pump in Pedal SS+3 (22_15) L #4
Turn Thruster SS+1 23 h KNDc
Jaw Breaker FC+D/F+2 21 m
Stone Breaker FC+D/F+2,2 [~5] 21,21 mL JG
Gut Buster FC+D/F+1,2 21,25 mm KND
Incomplete Somersault FC+u+2+3+4 25 M #5
Supercharger 1+2+3+4 0 None
  1. Move can only be used on a downed opponent
  2. If the first hit is clean, damage will be 19,16
  3. If the hit is clean, damage is 49
  4. If the hit is clean, damage will be 22
  5. The user receives 15 damage upon successfully performing this move

String Hits

Command Hits Damage Hit Range
1,2,3,2,1,2,1,4,2,1 10 5,15,7,5,7,4,5,7,8,30 hhmhmhhlmm
1,2,3,1,4,2,1,4,2,1 10 5,15,7,6,7,8,5,8,10,24 hhmmlmhmlm
1,2,3,1,2 5 5,15,7,6,30 hhmmm


Move Name Command Stance Damage Hit Range Properties
Burning Fist B+1+2 100  ! KND

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