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Soul Thrust power crush

Kazuya using Soul Thrust, a move with power crushing properties, while taking damage from Heihachi.

Power Crush is a move property introduced in Tekken 7 and succeeded Tekken Revolution's Special Arts. Moves with Power Crushing properties let fighters absorb damage from mid or high attacks while allowing their own attack to continue, akin to the concept of Super Armor.

Power Crush moves are similar to Focus Attacks in the Street Fighter IV series as they both allow fighters to keep their composure while taking damage (and like Super Armor, they may or may not be able to withstand multiple attacks at once should they have enough HP during the period).

On launch, an attack's Power Crush properties began much earlier, and this was more noticeable for slower Power Crushes such as Backlash and Shoulder Tackle. In Fated Retribution, most Power Crush properties now only begin a few frames after the startup.

Power Crush moves can be cancelled if hit by a low attack during their execution and are usually punishable with long start-up and recovery frames. If a player grabs their opponent during a Power Crush, that throw automatically becomes inescapable. All Rage Arts, and the generic running tackle have the Power Crush property but can also absorb low attacks and will ignore throws.

In Tekken 8, all damage absorbed by the Power Crush will convert into recoverable health. Power Crushes can no longer absorb charged attacks such as Kuma's Fresh Wind Bear Fist and normal Power Crushes cannot absorb a Heat Burst or Heat Smash but can prevent a Heat Engager from entering Heat.

Videos[]

TEKKEN_7_Game_Guide_-_Power_Crush

TEKKEN 7 Game Guide - Power Crush

The official tutorial for Tekken 7's Power Crush system.

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