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When to use
The first kick will launch an opponent on counter-hit, making it an ideal mix-up move whenever the opponent successfully blocks and counters all of the mid launchers. With the complete animation running at only 20 frames clean, this move can be used to threaten the opponent while setting up some mind games. However, when successfully blocked by the opponent it leaves you open for some quick launchers. This move is also dangerous near the wall as it can wall-splats the opponent in a lot of angles. The move deals a total 38 damage on clean hit.
- As with all mentioned differences as to how the Mishimas perform similar moves in a uniquely different way, the Spinning Demon is also a no exception. For example, Kazuya performs this move with the command f,N,d,D/F+4,4 or f,N,d,D/F+4,1 for the other variation (or f,N,D/F+4,4 and f,N,D/F+4,1 to reduce move frames), while Heihachi can access this move by pressing down f,N,d,D/F (hold) +4,4,4 for the longer version of the Spinning Demon.