|Producer: Yoshinori Ono|
|Platform: PlayStation 3, Xbox 360, PlayStation Vita, PC|
|Mode: Single-player, Multiplayer, Online|
Street Fighter X Tekken (ストリートファイター X 鉄拳 Sutorīto Faitā kurosu Tekken?, lit. Street Fighter X Iron Fist) is a crossover fighting game developed by Capcom and marks the first official crossover with the Street Fighter franchise.
Somewhere in Antarctica... Rumors around a mysterious box called Pandora. No one knows what's inside it, but everyone wants to get it. Some for good, some for bad.
Official Tag Teams and their rivals.
|1||Ryu and Ken Masters||Kazuya Mishima and Nina Williams||Mega Man|
|2||Guile and Abel||Heihachi Mishima and Kuma II||Pac-Man|
|3||Chun-Li and Cammy White||Asuka Kazama and Emilie "Lili" De Rochefort||Toro Inoue|
|4||Dhalsim and Sagat||Paul Phoenix and Marshall Law||Kuro|
|5||Rolento F. Shugerg and Ibuki||King II and Craig Marduk||Cole MacGrath|
|6||Poison and Hugo Andore||Hwoarang and Steve Fox|
|7||Zangief and Rufus||Julia Chang and Bob Richards|
|8||Balrog and Vega||Yoshimitsu and Raven|
|Sakura Kasugano and James "Jimmy" Blanka||Lars Alexandersson and Alisa Bosconovitch|
|Guy and Cody Travers||Bryan Fury and Jack-X|
|Elena and Dudley||Lei Wulong and Christie Monteiro|
|M. Bison and Juri Han||Jin Kazama and Ling Xiaoyu|
Characters are grouped according to "official" tag teams - for example, Nina and Kazuya are official, so are Ryu and Ken. Playing as an "official" tag team allows the player to see special intro sequences, as well as cutscenes during Arcade Mode. The inclusion of Elena, Rolento, Poison, and Hugo on the Street Fighter side proved to be a prelude to their inclusion in Ultra Street Fighter IV, released in 2014.
Bosses & Sub-bosses
Because of its developer, the core gameplay is similar to that of the Street Fighter series, incorporating elements such as a meter than enables Super Arts as well as EX Attacks from Street Fighter III: Third Strike and Street Fighter IV. Some Tekken fighters also gain Street Fighter-like mechanics - for example, Jin and Raven both obtain projectile attacks. Also, the inputs for select Tekken moves have been changed to quarter-, half- or full-circle inputs that are prevalent in Street Fighter and numerous other fighters. Pro players mostly have the opinion that Street Fighter characters are better at zoning and "footsies" while the Tekken characters have more punishing chains and combos (as a consequence, this is the first Street Fighter-produced game with bound combos, including wall bounces).
Players each choose two fighters from the Street Fighter and Tekken series, the latter of which can be optionally controlled using Tekken's 4-button system or Street Fighter's 6-button system (jab, strong and fierce punches plus light, medium and roundhouse kicks). These fighters can be switched out normally, or during certain combos. As fights go on, players build up power in a three-sectioned meter at the bottom of the screen referred to as the "Cross Gauge", which can be used to perform EX Attacks and Super Combos, along with various Cross techniques detailed below. As opposed to the other crossover fighting games released by Capcom such as Marvel Vs. Capcom, where a player must eliminate all the opponent's fighters to win, victory conditions are more similar to Tekken Tag Tournament, in which the first player to have one of their fighters' health bars reduced to zero loses the round, with the player who wins the most rounds winning the match.
The tag team element of the game is heavily emphasized, with players being able to switch between the two characters in their team in a variety of manners. Switch Cancel allows players to switch partners in the middle of a combo (which allows for "safe" tags similar to Tag Crash), whilst Cross Rush combos involve combo-ing into a launcher before swapping partners and continuing the combo, similar to the launcher switch mechanic in Tekken Tag Tournament 2. Cross Arts, which requires a full Cross Gauge, allows players to combo a start-up string by one character into the partner's Super Art in one straight attack, whilst the Cross Assault mechanic allows players to simultaneously control both characters in their team until the Cross Gauge runs out. When a character on a player's team has less than 25% health remaining, that character can be sacrificed in order to activate Pandora Mode, which gives the remaining fighter increased strength and an infinite Cross Gauge. However, this state has a time limit and the player will automatically lose if he/she cannot defeat the opponent before the Pandora state runs out.
The game features various online options. Two players can battle on the same team, one controlling each character, and face off in four player matches. Scramble mode allows four players to fight simultaneously in pairs of two. The game also supports online training modes which can be played competitively or cooperatively with two players, as well as support the Fight Request feature.
There are several trailers for the game, each showing Tekken characters, and their official Street Fighter rivals.
Prior to EVO 2010 - the annual fighting game world championships in Las Vegas, Nevada - Street Fighter producer Yoshinori Ono was teasing a yet announced game which was initially believed to be a new Darkstalkers entry. Before EVO 2010's Super Street Fighter IV finals, Tekken producer Katsuhiro Harada confronted his opposite number on stage after teasing more of the game that would officially be announced at the 2010 Comic-Con.
During the Super Street Fighter IV panel at Comic-Con, Harada appeared out of the crowd and went towards the stage while handing out free copies of Tekken 6, which was met with cheers and boos. Ono and Harada then confirmed the existence of Street Fighter X Tekken. Both the teaser trailer and early gaming footage of Street Fighter X Tekken was also shown at Comic-Con. During the announcement, Harada also revealed that he has a related project underway, which is being developed by Namco. As Namco is in charge of production of that game, the gameplay will be similar to that of Tekken.
This is not the first time Namco and Capcom have made a game together as they released a Japan-only crossover game in 2005 for the PlayStation 2 titled Namco X Capcom. However, this game did not exclusively consist of characters from the Street Fighter universe and Tekken universe but instead included various characters from the entire Capcom universe and entire Namco universe. Namco × Capcom was a role-playing game, thus making Street Fighter X Tekken and Tekken X Street Fighter the first games in the fighting game genre to be made by Capcom and Namco. It has been stated by Yoshinori Ono that a 3DS version of the game "should happen" but nothing has been officially revealed, information will be provided at Captivate 2011. The game was announced for PlayStation Vita at E3 2011 and would feature Cole from Infamous as a playable character. A PC/Windows version was supposedly announced, but Capcom VP Christian Svensson later stated that this was simply due to a typographical error. However, the PC version was released on May 11, 2012, in North America/Japan and May 14, 2012, in Europe, thus making Svensson's statement contradictory.
Other Capcom games are referenced, such as Dino Crisis, which has a stage based around one of its levels.
Capcom expects to sell 2 million copies worldwide by March 31, 2012.
Swap Costumes are alternate costumes for the characters, available as part of a DLC package.
Each side's costumes are inspired by the other, i.e. alternate costumes for Street Fighter characters are based off Tekken, and vice versa. Several of the Swap Costumes directly copy - or else are inspired by - another character's costume. Capcom's official Japanese website has a rumor section accompanying several pictures, providing the source of inspiration for each costume.
Character Swap Costumes
- Tekken X Street Fighter
- Street Fighter X Tekken: The Devil Within
- Street Fighter X Tekken on Street Fighter Wiki
- Street Fighter X Tekken Wiki
- Tekken X Street Fighter Wiki