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Street Fighter X Tekken

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Street Fighter X Tekken
SF-X-Tekken box art
Developer: Capcom
Publisher: Capcom
Producer: Yoshinori Ono
Platform: Arcade, PlayStation 3, Xbox 360, PlayStation Vita, PC
Release date:
  • NA March 6, 2012
  • JP March 8, 2012
  • EU March 9, 2012
  • AU March 9, 2012
Genre: Fighting
Mode: Single-player, Multiplayer, Online

Street Fighter X Tekken (ストリートファイター X 鉄拳 Sutorīto Faitā kurosu Tekken) is a crossover fighting game developed by Capcom and marks the first official crossover with the Street Fighter franchise.


Because of its developer, the core gameplay is similar to that of the Street Fighter series, incorporating elements such as a meter than enables Super Arts as well as EX Attacks from Street Fighter III: Third Strike and Street Fighter IV. Some Tekken fighters also gain Street Fighter-like mechanics - for example, Jin and Raven both obtain projectile attacks. Also, the inputs for select Tekken moves have been changed to quarter-, half- or full-circle inputs that are prevalent in Street Fighter and numerous other fighters. Pro players mostly have the opinion that Street Fighter characters are better at zoning and "footsies" while the Tekken characters have more punishing chains and combos (as a consequence, this is the first Street Fighter-produced game with bound combos, including wall bounces).

Players each choose two fighters from the Street Fighter and Tekken series, the latter of which can be optionally controlled using Tekken's 4-button system or Street Fighter's 6-button system (jab, strong and fierce punches plus light, medium and roundhouse kicks). These fighters can be switched out normally, or during certain combos. As fights go on, players build up power in a three-sectioned meter at the bottom of the screen referred to as the "Cross Gauge", which can be used to perform EX Attacks and Super Combos, along with various Cross techniques detailed below. As opposed to the other crossover fighting games released by Capcom such as Marvel Vs. Capcom where a player must eliminate all the opponent's fighters to win, victory conditions are more similar to Tekken Tag Tournament, in which the first player to have one of their fighters' health bars reduced to zero loses the round, with the player who wins the most rounds winning the match.

The tag team element of the game is heavily emphasized, with players being able to switch between the two characters in their team in a variety of manners. Switch Cancel allows players to switch partners in the middle of a combo (which allows for "safe" tags similar to Tag Crash), whilst Cross Rush combos involve comboing into a launcher before swapping partners and continuing the combo, similar to the launcher switch mechanic in Tekken Tag Tournament 2. Cross Arts, which require a full Cross Gauge, allows players to combo a start-up string by one character into the partner's Super Art in one straight attack, whilst the Cross Assault mechanic allows players to simultaneously control both characters in their team until the Cross Gauge runs out. When a character on a player's team has less than 25% health remaining, that character can be sacrificed in order to activate Pandora Mode, which gives the remaining fighter increased strength and an infinite Cross Gauge. However, this state has a time limit and the player will automatically lose if he/she cannot defeat the opponent before the Pandora state runs out.

The game features various online options. Two players can battle on the same team, one controlling each character, and face off in four player matches. Scramble mode allows four players to fight simultaneously in pairs of two. The game also supports online training modes which can be played competitively or cooperatively with two players, as well as support the Fight Request feature.


Street-Fighter-X-Tekken-Vita-Features-Trailer 1

Vita trailer screenshot for SFxT

Prior to EVO 2010 - the annual fighting game world championships in Las Vegas, Nevada - Street Fighter producer Yoshinori Ono was teasing a yet announced game which were initially believed to be a new Darkstalkers entry. Before EVO 2010's Super Street Fighter IV finals, Tekken producer Katsuhiro Harada confronted his opposite number on stage after teasing more of the game that would officially be announced at the 2010 Comic-Con.

During the Super Street Fighter IV panel at Comic-Con, Harada appeared out of the crowd and went towards the stage while handing out free copies of Tekken 6, which was met with cheers and boos. Ono and Harada then confirmed the existence of Street Fighter X Tekken. Both the teaser trailer and early gaming footage of Street Fighter X Tekken was also shown at Comic-Con. During the announcement, Harada also revealed that he has a related project under way, which is being developed by Namco. As Namco is in charge of production of that game, the gameplay will be similar to that of Tekken.

This is not the first time Namco and Capcom have made a game together as they released a Japan-only crossover game in 2005 for the PlayStation 2 titled Namco X Capcom. However, this game did not exclusively consist of characters from the Street Fighter universe and Tekken universe, but instead included various characters from the entire Capcom universe and entire Namco universe. Namco × Capcom was a role-playing game, thus making Tekken X Street Fighter and Street Fighter X Tekken the first games in the fighting game genre to be made by Namco and Capcom. It has been stated by Yoshinori Ono that a 3DS version of the game "should happen" but nothing has been officially revealed, information will be provided at Captivate 2011. The game was announced for PlayStation Vita at E3 2011, and would feature Cole from Infamous as a playable character. A PC/Windows version was supposedly announced, but Capcom VP Christian Svensson later stated that this was simply due to a typographical error. However, the PC version was released on May 11, 2012 in North America and May 14, 2012 in Europe, thus making Svensson's statement contradictory.

Other Capcom games are referenced, such as Dino Crisis, which has a stage based around one of its levels.

Capcom expects to sell 2 million copies worldwide by March 31, 2012.


Characters are grouped according to "official" tag teams - for example, Nina and Kazuya are official, as are Ryu and Ken. Playing as an "official" tag team allows the player to see special intro sequences, as well as cutscenes during Arcade Mode. The inclusion of Elena, Rolento, Poison and Hugo on the Street Fighter side proved to be a prelude to their inclusion in Ultra Street Fighter IV, released in 2014.

Street Fighter Tekken Guests
Ryu Kazuya Mishima Mega Man
Ken Masters Nina Williams Pac-Man
Chun-Li Asuka Kazama Toro Inoue
Cammy White Emilie "Lili" De Rochefort Kuro
Guile Heihachi Mishima Cole MacGrath
Abel Kuma II
Dhalsim Paul Phoenix
Sagat Marshall Law
Rolento F. Shugerg King II
Ibuki Craig Marduk
Poison Hwoarang
Hugo Andore Steve Fox
Zangief Julia Chang
Rufus Bob Richards
Balrog Yoshimitsu
Vega Raven
M. Bison Jin Kazama
Juri Han Ling Xiaoyu
Akuma Ancient Ogre
Sakura Kasugano Lars Alexandersson
James "Jimmy" Blanka Alisa Bosconovitch
Guy Bryan Fury
Cody Travers Jack-X
Elena Lei Wulong
Dudley Christie Monteiro

Swap Costumes

Swap Costumes are alternate costumes for the characters, available as part of a DLC package.


Each side's costumes are inspired by the other, i.e. alternate costumes for Street Fighter characters are based off Tekken, and vice versa. Several of the Swap Costumes directly copy - or else are inspired by - another character's costume. Capcom's official Japanese website has a rumor section accompanying several pictures, providing the source of inspiration for each costume.

Character Swap Costumes

Street Fighter


Image Gallery

See also

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