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Street Fighter X Tekken

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Street Fighter X Tekken
Developer: Capcom
Publisher: Capcom
Producer: Yoshinori Ono & Katsuhiro Harada.
Platform: Playstation 3, Xbox 360, Playstation Vita, PC
Release date:
  • February 14th 2012 (US)
  • February 16th 2012 (JPN)
  • February 17th 2012 (EU)
  • February 23rd 2012 (AUS)
Genre: Fighting
Mode: Single-player, multiplayer, online

Street Fighter X Tekken is a crossover fighting game developed by Capcom.  

Contents

GameplayEdit

Because of it's developer, the core gameplay is similar to that of the Street Fighter series, incorporating elements such as Super Combos, as well as EX Attacks from Street Fighter IV. Players each choose two fighters from the Street Fighter and Tekken series, the latter of which can be optionally controlled using Tekken's 4-button system or Street Fighter's 6-button system. These fighters can be switched out normally, or during certain combos. As fights go on, players build up power in a three sectioned meter at the bottom of the screen referred to as the "Cross Gauge", which can be used to perform EX Attacks and Super Combos, along with various Cross techniques detailed below. As opposed to the other crossover fighting games released by Capcom, in which the player must eliminate all the opponent's fighters to win, victory conditions are more similar to Tekken Tag Tournament, in which the first player to have one of their fighters' health bars reduced to zero loses the round, the player who wins the most rounds winning the match.

The tag team element of the game is heavily emphasized, with players being able to switch between the two characters in their team in a variety of manners. Switch Cancel allows players to switch partners in the middle of a combo, whilst Cross Rush combos involve launching the opponent into the air before swapping partners and continuing the combo. Cross Arts, which require a full Cross Gauge, allows players to chain together each character's Super Combo in one straight attack, whilst the Cross Assault mechanic allows players to simultaneously control both characters in their team until the Cross Gauge runs out. When a character on a player's team has less than 25% health remaining, that character can be sacrificed in order to activate Pandora Mode, which gives the remaining fighter increased strength and an infinite Cross Gauge. However, this state has a time limit and the player will automatically lose if he/she cannot defeat the opponent before the Pandora state runs out.

The game feature various online options. Two players can battle on the same team, one controlling each character, and face off in four player matches. Scramble mode allows four players to fight simultaneously in pairs of two. The game also support online training modes which can be played competitively or cooperatively with two players, as well as support the Fight Request feature.

DevelopmentEdit

256px-SF-X-Tekken box art
U.S Box Art for Street Fighter X Tekken.
TooNBakuAdded by TooNBaku
Prior to tournament EVO 2010 at Las Vegas, Nevada, producer Yoshinori Ono was teasing a yet announced game which were initially believed to be a new Darkstalkers entry. Before EVO 2010's Super Street Fighter IV finals, Ono was confronted by Tekken producer Katsuhiro Harada on stage after teasing more of the game that would officially be announced at the 2010 Comic-Con.

During the Super Street Fighter IV panel at Comic-Con, Harada appeared out of the crowd and went towards the stage while handing out free copies of Tekken 6, which was met with cheers and boos. Ono and Harada then confirmed the existence of Street Fighter X Tekken. Both the teaser trailer and early gaming footage of Street Fighter X Tekken was also shown at Comic-Con. During the announcement, Harada also revealed that he has a related project under way, which is being developed by Namco. As Namco is in charge of production of that game, the gameplay will be similar to that of Tekken.

This is not the first time Namco and Capcom have made a game together as they released a Japan-only crossover game in 2005 for the PlayStation 2 titled Namco X Capcom. However, this game did not exclusively consist of characters from the Street Fighter universe and Tekken universe, but instead included various characters from the entire Capcom universe and entire Namco universe. Namco × Capcom was a role-playing game, thus making Tekken X Street Fighter and Street Fighter X Tekken the first games in the fighting game genre to be made by Namco and Capcom. It has been stated by Yoshinori Ono that a 3DS version of the game "should happen" but nothing has been officially revealed, information will be provided at Captivate 2011. The game was announced for PlayStation Vita at E3 2011, and would feature Cole from Infamous as a playable character. A PC/Windows version was supposedly announced, but Capcom VP Christian Svensson later stated that this was simply due to a typographical error. However, the PC version was released on May 11, 2012 in North America and May 14, 2012 in Europe, thus making Svensson's statement contradictory.

Other Capcom games are referenced, such as Dino Crisis, which has a stage based around one of its levels.

Capcom expects to sell 2 million copies worldwide by March 31, 2012.

CharactersEdit

Street Fighter Tekken Guests
Ryu Kazuya Mega Man
Ken Nina Pac-Man
Chun-Li Asuka Toro
Cammy Lili Kuro
Guile Heihachi Cole
Abel Kuma
Dhalsim Paul
Sagat Law
Rolento King
Ibuki Marduk
Poison Hwoarang
Hugo Steve
Zangief Julia
Rufus Bob
Balrog Yoshimitsu
Vega Raven
M. Bison Jin
Juri Xiaoyu
Akuma Ogre
Sakura Lars
Blanka Alisa
Guy Bryan
Cody Jack-X
Elena Lei
Dudley Christie

Image GalleryEdit

See AlsoEdit


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