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Tekken 2
Tekken 2-game-cover
Developer: Namco
Publisher: Namco
Producer: Katsuhiro Harada
Platform: Arcade, PlayStation, PlayStation 2 (Tekken 5 version), PlayStation 3 / PlayStation Portable (PlayStation Classics)
Release date:
Arcade
  • August 1995
  • NA April 26, 1996 (Ver. B)


Playstation

  • JPN March 29, 1996
  • NA August 25, 1996
  • EUR October 1996
Genre: Fighting
Mode: Single-player, Multiplayer
Arcade System: Namco System 11

Tekken 2 (鉄拳2 Tekken Tsū?) is the second installment in the popular Tekken fighting game series. The game was first released in arcades in 1995, and later released for the PlayStation in 1996. It was again released in 2005 as part of the Arcade History mode of Tekken 5 for the PlayStation 2, and later in 2007 for the PlayStation 3 and PlayStation Portable via the PlayStation Network.

Gameplay Edit

The gameplay in Tekken 2 is much like its predecessor, with a few additions. It continues to use 2D backgrounds in its stages, features an infinite playing field, and uses a fighting system that utilizes four buttons: left punch, right punch, left kick, and right kick. Distinct additions included attack reversals for some characters, back throws, chain-throws, sidestepping, and tackles also were modified to inflict damage when running from a greater distance.

Story Edit

A worldwide martial arts tournament was nearing its finale. A large purse of prize money which was to be awarded to the fighter who could defeat Heihachi Mishima in the final round provided incentive for warriors from all over the globe.

Financed and sponsored by the giant financial group, the Mishima Zaibatsu, the first Tekken tournament began with eight fighters, all of whom had emerged victorious from various matches held all over the world, all brought together by different motives, all possessing the skill and power to crumble mountains.

Many battles were fought. But only one lone warrior emerged with the right to challenge Heihachi Mishima for the of "King of Iron Fist" title. This warrior was Kazuya Mishima, Heihachi's cold-blooded son. Bearing the scar given to him by Heihachi, he enters into vicious combat with his father on the same field where Heihachi last struck down his own son and dropped him into a trench at age five.

After a grueling battle which raged on for hours, Kazuya emerged victorious by utilizing the power granted to him by the supernatural entity known as Devil.

As Heihachi's broken body lay on the ground, Kazuya dropped to his knee and lifted his father into his arms. Kazuya walked slowly to the edge of the same cliff from where his father had thrown him from, as a child. He stared out over the landscape, and let go of his father's body. As Heihachi's body plummeted, Kazuya's smile gleamed in the sunlight.

Two years have passed. The Mishima Zaibatsu under Kazuya's leadership has become even more powerful with its tendrils reaching to all corners of the world. Soon after his father's apparent death, Kazuya disappears into the shadows. However, rumors of his immense power, and a dark side, slowly begin to spread throughout the world.

Two years after the end of the first Tekken, a message is relayed from the Mishima Zaibatsu fortress to news agencies all over the world announcing a second tournament with a prize a thousand times that of the first.

Like his son before him, Heihachi survived his fall into the ravine thanks to his supernatural endurance. He retreated to the hills to meditate in order to rekindle and enhance his fighting ability. He enters the King of Iron Fist Tournament 2 to reclaim his conglomerate and dispose of Kazuya once and for all. The roles of primary protagonist and antagonist from the first game (Kazuya and Heihachi respectively) were reversed for Tekken 2, with Kazuya being the selected character's ultimate opponent (with the exception of Kazuya himself). Like the first Tekken game, there is a canonical ending, which is Heihachi's ending. Heihachi flies in a helicopter with an unconscious Kazuya, towards a volcano. Heihachi tosses Kazuya in the volcano and flees as it erupts (this ending would be correct, as the PS2's intro to Tekken 4 shows Heihachi dropping Kazuya into a volcano).

Returning characters Edit

New characters Edit

StagesEdit

Trivia Edit

  • Popular landmarks can be seen in some stages, for example - A destroyed (or partially buried) Big Ben can be seen in Prototype Jack's stage and Stonehenge is visible in Jun Kazama's stage.
  • Special close up images of the final two bosses (Kazuya Mishima and Devil) can be seen as the background of the pre-fight loading screen. This would later be used again in Tekken 6, showing Kazuya's son Jin Kazama and Azazel before their respective fights.
  • The final part of the intro in which the screen shows Heihachi's head and then moves up towards the sky eventually showing the game's logo would later be mimicked in Tekken 5: Dark Resurrection.
  • This is the only game in the series where the arcade intro has the option of remixed music.
  • All characters from the previous game return in Tekken 2, with the exception of Jack who was replaced with Jack-2.
  • In Heihachi's ending in which he throws his son into the volcano, Kazuya is clearly seen wearing his purple tuxedo. In Tekken 4, this scene is repeated only Kazuya is now instead wearing his white pants.
  • In Practice Mode, if the player's character is left standing idle for a few moments, a thought bubble will appear above their head with either Pac-Man or the Pac-Man ghosts inside. If the player leaves Practice Mode paused for a long time, a countdown will start and the game will eventually return to the title screen.
  • Once all 25 characters are unlocked, the logo on the title screen will change to the face of Kazuya.
  • The arcade version states 23 characters are selectable, as it doesn't distinguish Alex and Angel as separate characters. Angel is also referred to as Devil on the arcade version.
  • On the arcade version of Tekken 2, the announcer does not say 'Devil' or 'Angel' when either character is selected.
  • Kazuya's boss outfit is not selectable on the arcade version.
  • The Japanese PlayStation version has a Theater Mode, something that the overseas fans wouldn't see until Tekken 3.
  • If a memory card with completed Tekken 2 data is inserted with the Tekken 3 disc inserted (with theatre mode unlocked), the ending animations for Tekken 2 can be viewed. This also works for the original Tekken.
  • The word "replay" now flashes.
  • If a character is selected when holding the select button, he/she will become much larger and have a high-pitched voice. The size change can be done twice, however it doesn't affect the character's physical size or reach despite their appearance. For example, Yoshimitsu's sword still has the same range even though it is much larger. To disable the cheat, the battle must be lost and a different costume or character must be selected.
  • If a character is selected when holding both Select and Up, he/she will have the above effects, and also bounce high when juggled. A sound is heard upon loading the stage if this cheat is enabled.
  • If L1 and L2 are held before the first stage, the game will enter a first person wireframe mode, similar to Nintendo's Punch-Out!!.
  • In the records area, positions beyond the number 20 are displayed erroneously as 21th, 22th and 23th. This was fixed when Namco released the Western versions of Tekken 3 (the Japanese PSX version of Tekken 3 still displays 21th).
  • In Tekken 5's Arcade History version, Heihachi's KO sound is not played when he is defeated. Instead, one of his attacking sounds is heard.
  • On the arcade version, when defeating an opponent with Heihachi's Neck Breaker, Heihachi will not say anything when the opponent's neck cracks. The sound does play in the replay however.
  • The original arcade version of Tekken 2 (denoted as Ver.A in the test menu) has a few moves missing compared to the later versions and ports, whilst other moves have a different notation. Additionally, most throws lack sound effects of the opponent being hurt. The PlayStation version, as well as the Tekken 5 Arcade History version, are based on Tekken 2 Ver.B (with the latter retaining the Ver.B logo on the title screen).
  • The most notable difference between the AI on the arcade versions is the Ver.A AI favours combos and string hits, whereas the Ver.B AI favours small pokes and blocks much more. The PlayStation version has similar AI to Ver.A, however it also differs slightly from the arcade. Three examples are:
    • The CPU will always jump a shoulder charge on the arcade, yet on the PSX, they fall for it.
    • The CPU will always block the first half of the Frankensteiner on the arcade, but on the PSX, they will run straight into it, getting damage for both the hit and the throw.
    • On the arcade version, the player can defeat the CPU with a Jack character or Kuma by sitting down and punching, but on the PSX, the CPU will always block it or knock the player over.
  • The majority of sound effects were remade on the PlayStation version, along with the announcer's voice. These sound effects were also used on the Tekken 5 Arcade History version, however the original arcade announcer remains, and custom sound effects exclusive to the PSX version are missing (e.g. extra bone cracking sounds, Kunimitsu's knife slash, Anna's KO sound). The PlayStation version makes heavy use of a reverb effect, however the effect is in the sound files themselves and is not controlled by software, unlike the arcade version.
  • In the PlayStation (PAL) version's instruction book, Jun's bio references Wang with his given name incorrectly spelt 'Jinfrey' in the English, French, German, Italian and Dutch sections, and 'Junfrey' in the Spanish section.
  • On the PlayStation version, if only one controller is connected, the screen will say CREDIT 0 / INSERT COIN on the disconnected side. If both controllers are disconnected, the game will also display INSERT COIN on the title screen.
  • There was an unauthorized pirated version of the game made for the Famicom/NES.

GalleryEdit

See also Edit

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