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Tekken 5
Tekken-5 box-art
Developer: Namco
Publisher: Namco
Producer: Katsuhiro Harada
Platform: Arcade, PlayStation 2
Release date:
Arcade
  • JP November, 2004
  • NA December, 2004


Playstation 2

  • NA February 24, 2005
  • JP March 31, 2005
  • EU June 24, 2005
Genre: Fighting
Mode: Single-player, Multiplayer
Arcade System: Namco System 256

Tekken 5 (鉄拳5 Tekken Faibu) is the fifth main installment in the popular Tekken series of fighting games. It was followed by an update, Tekken 5: Dark Resurrection.

StoryEdit

After the conclusion of King of Iron Fist Tournament 4, father Kazuya Mishima and son Jin Kazama, battle each other at Hon-Maru, located within the Mishima estate. Jin quickly beats his father. The eldest Mishima, Heihachi, enters Hon-Maru to find his son defeated and unconscious. Heihachi and Jin begin battling. During the battle, Jin begins to manifest the Devil he inherited from his father, Kazuya. Just as it appears that Jin will kill Heihachi, Jin suddenly has a vision of his mother, Jun Kazama, and regains himself. He tells Heihachi to "thank his mother" for not killing him. He flies away soon after.

Suddenly, a bunch of Jack-4 robots interrupt the battle. Both Kazuya and Heihachi are surprised at the attack, and begin battling as a team against the invasion. During the battle, however, Kazuya betrays his father by throwing him into the path of the army of robots and escapes. Seconds later, the robot explodes, destroying Hon-Maru. A mysterious character, Raven, watching on top of the cliff, speaks into a headphone and reports, Heihachi Mishima is dead.

Meanwhile, Jin Kazama's Devil Gene is going berserk, and he decides to search for the one responsible for the change by entering the tournament. Kazuya also enters to find out exactly who in G Corporation sent the Jack-4's to kill him, and take his revenge.

As Jin and Kazuya progress through the tournament, the secret sponsor is finally revealed: Jinpachi Mishima, the father of Heihachi and who has been missing for the past fifty years. As it turns out, Jinpachi is the founder of the Mishima Zaibatsu and was a respected martial arts master until his greedy son, Heihachi, stole the company from him and had him imprisoned underneath Hon-Maru after Jinpachi attempted a Coup d'état (Heihachi was steering the company into the military industry, something Jinpachi believed was not right). Jinpachi died soon afterwards of starvation, until a mysterious entity took over his mind and granted him immortality, and Jinpachi was finally freed from his prison when the Jack-4's destroyed Hon-Maru. As of now, the mysterious entity is slowly consuming Jinpachi's mind, and Jinpachi has announced the tournament in hopes that someone will kill him and put an end to his reign of terror before it even starts.

In the end, Jin makes it to the final, and faces his great-grandfather in combat. Ultimately, Jin manages to defeat Jinpachi, who dissolves into dust and disappears, his wish fulfilled. Jin is now the new owner of the Mishima Zaibatsu.

GameplayEdit

Tekken 5 is credited for taking the series back to its roots. It incorporates a faster, more fluid fighting system, improved graphics, returning characters, and some of the Tekken series' trademark infinite stages. New to Tekken 5 is the crush system which affects the vulnerability of a character while they attack. For example, a move with jumping properties, such as a hopkick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks.

It also retains its wall juggling concept from Tekken 4, but the element is effectively less easy to abuse and easier to defend against. The home version is a collector's edition of sorts, as it includes full arcade emulations of Tekken, Tekken 2, Tekken 3 and StarBlade. Tekken 5 also allowed players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes (only available to a few characters), and equip them with items by using money gained from playing the Story, Survival, Time Attack, the side-story Devil Within, and Arcade Battle modes.

Tekken 5 includes a fighting minigame in direct lineage to the Tekken Force modes in Tekken 3 and Tekken 4 called Devil Within. This minigame follows the adventures of Jin Kazama as he searches the G Corporation in search for information on his missing mother and other answers. Being somewhat story oriented, the player is not permitted to use their own choice of characters like previous iterations. The game also uses a limited button system, incorporating a Block and Jump button as well as sizing down the attack buttons to simple "Punch" and "Kick" buttons (though, some of Jin's fighting special moves can still be performed such as his Demon's Paw). Along with fighting various Jack models in the mini-game, the player must pursue minor key quests to proceed. This mode is one of the two ways to unlock the playable version of Jin's Devil incarnation.

CharactersEdit

Returning charactersEdit

New charactersEdit

BossesEdit

StagesEdit

TriviaEdit

  • Upon the game's initial arcade release, Heihachi was believed to have died in the attack on Hon-Maru. It was not until the version update that added the unlockable characters to the roster (including Heihachi) that he was confirmed to have survived, with the scene of him rising out of the rubble added to the intro.
  • Tekken 5 was the first game in the series to be a sponsor for a professional combat sport. That being the global wrestling company, WWE (World Wrestling Entertainment) hosting Backlash back in April 2005.
  • Mokujin and Jin Kazama (in his non-devil form) are the only two characters in the game not shown in the opening FMV of the console version of the game.
  • This is the first Tekken game to include music in the main menu and options mode.
  • The narrator of this game was Robert Belgrade.
  • In the movie Drillbit Taylor, the two main characters are shown playing Tekken 5. They were using Jack-5 and Yoshimitsu.
  • In a series first, the final boss (Jinpachi Mishima) is not a playable character, even in the console version. He can only be obtained using a cheat device.
  • Parts of the intro were shown during the early stages of the game's development. In the finalised version, the graphics in the intro have been completely redone.
  • The uneven terrain of Tekken 4 was left out of this game, along with removal of the walls in certain stages, making them "infinite" like stages were in pre-Tekken 4 games.
  • Some characters may have a different cutscene that plays if the player lose a match that preceeds a cutscene in Story Mode.
  • As with Tekken 4, Tekken 5 features a short prologue and epilogue (before the ending FMV) showing artwork of the character emphasizing what the narrator is narrating.
  • The music that can first be heard in both Nina and Anna Williams' endings is the exact same bit of music that starts off the theme of Raphael Sorel in Soul Calibur III.
  • The song heard at the PS2 intro is in fact not one, but two songs. The pure instrumental is remix of "I'm Here Now" performed by Nobuyoshi Sano, while the second part (with the singing) is titled, "SPARKING" and is performed by Tom Leonard and Jeff Pescetto.
  • The phrase in the vs screen "Get ready for the next battle!" is now said by the announcer.
  • The word "replay" now flashes smoothly. That word is in a red Impact font, but in Tekken 5: Dark Resurrection, the color is silver and is in an Eurostile font.
  • When the character speaks before and after the match, subtitles are now displayed and the fight display is omitted.
  • Some character voices have been changed. For example, Christie Monteiro's voice is now Lisle Wilkerson, who is currently the voice of Nina Williams, Lee Chaolan's voice is now Ryotaro Okiayu, etc.
  • In the NTSC version, the replay slows down 1.5 seconds before KO, but in the PAL version, it slows 3 seconds before KO.
  • As of 2012, this is currently the only Tekken game to feature singing in its opening cinematic.
  • This was the first Tekken game to use a data card system in the arcades for saving records, ghost data, and purchasing customization items.
  • The arcade cabinet featured PlayStation 2 controller ports on both sides, giving players the option of using a PS2 controller instead of the built-in joysticks.
  • Jin's stance in Street Fighter X Tekken is taken from Jin's pose in this game's cover.

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