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Tekken 5 (鉄拳5 Tekken Faibu?, lit. Iron Fist 5) is the fifth main installment in the Tekken series of fighting games, first released on arcades on November 15, 2004 and ported to the PlayStation 2 home console on February 24, 2005. It was followed by an update, Tekken 5: Dark Resurrection. The gameplay of Tekken 5 is akin to the formula previously seen in Tekken 3, while it takes certain features that were introduced in Tekken 4. The game was released during the 10th anniversary of the series, and so the PlayStation 2 port came with an Arcade History mode where the arcade versions of the original trilogy are emulated and playable. The home version of Tekken 5 also came with new character customisation options and a mini-game called Devil Within. It was followed by Tekken 6 on Playstation 3.

Story[]

The King of Iron Fist Tournament 4 concluded with a face-off between three generations of the Mishima family – Heihachi Mishima, Kazuya Mishima, and Jin Kazama – in Hon-Maru. Jin ultimately defeated his grandfather and father and fled the temple in his devil form.[1]

Shortly afterwards, just as Heihachi and Kazuya are coming to, numerous Jack-4 robots deployed by G Corporation crash through Hon-Maru's walls and attack. Kazuya and Heihachi begin fighting as a team against the robots. During the battle, Kazuya escapes after betraying Heihachi and throwing him into the path of the robots. While Heihachi is restrained, the robots self-destruct, destroying Hon-Maru. A mysterious character, Raven, watches the scene from a nearby cliff. Speaking into an earpiece, he reports, "Heihachi Mishima is dead."[2]

Meanwhile, Jin Kazama's Devil Gene causes him to lose control. He blacks out shortly after fleeing Hon-Maru and wakes up in a destroyed forest. He realizes that his devil form caused the destruction. Jin retreats to Yakushima, but is plagued by nightmares that trigger his Devil Gene. Realizing he cannot go on like this, he sets out to try and destroy the evil at its root.[3]

The King of Iron Fist Tournament 5 is announced by the Mishima Zaibatsu. With Heihachi Mishima believed dead, it is unclear to the competitors who has called the competition.

Jin enters the tournament and makes it to the final round, where he is confronted with the monstrous form of his great grandfather, Jinpachi Mishima. Jinpachi was imprisoned beneath Hon-Maru 44 years ago by Heihachi and has been possessed by a malevolent entity.[4] Jinpachi was finally freed from his prison when the Jack-4s destroyed Hon-Maru. Now, the mysterious entity is consuming Jinpachi's mind. Jinpachi announced the tournament with the hope that someone would emerge with the power to kill him and put an end to the entity’s reign of terror before it starts.[5] The entity is implied to have affected Jin’s Devil Gene, triggering the evil that had built up inside him.[6]

Jin defeats Jinpachi Mishima, who dissolves into dust and disappears. Now, Jin is the owner of the Mishima Zaibutsu. He assumes the throne and smiles in a sinister way, hinting at events to follow.[3]

Gameplay[]

Tekken-5-playstation-2-screenshot-main-menu

The main menu of Tekken 5 on PlayStation 2, whicah had BGM for the first time

Tekken 5 is credited for taking the series back to its roots. It incorporates a faster, more fluid fighting system, improved graphics, returning characters, and some of the Tekken series' trademark infinite stages. New to Tekken 5 is the Crush System which affects the vulnerability of a character while they attack. For example, a move with jumping properties, such as a hop kick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks.

T5gameplay

Gameplay (Paul vs Hwoarang)

It also retains its wall juggling concept from Tekken 4, but the element is effectively less easy to abuse and easier to defend against. Tekken 5 also introduced a Ranking system for the first time.

The home version is a collector's edition of sorts, as it includes full arcade emulations of Tekken, Tekken 2, Tekken 3 and StarBlade. Tekken 5 also allowed players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes (only available to a few characters), and equip them with items by using money gained from playing the Story, Survival, Time Attack, the side-story Devil Within, and Arcade Battle modes.

A number of characters who were absent from Tekken 3 or Tekken 4 returned, such as Anna Williams, Bruce Irvin, Wang Jinrei and others. This, combined with seven newly introduced characters, gave Tekken 5 a roster of 37 characters, almost as many as the 'all-stars' Tekken Tag Tournament game.

Due to the huge imbalance in the original version of the game, most notably concerning the likes of Steve and Kazuya, an arcade-exclusive update was released, known as Tekken 5.1. Aside from attempting to balance the game (ground moves now inflicted 70% damage instead of 100%), 5.1 also changed the health bar from yellow to green.

Devil Within[]

Main article: Devil Within (Mode)

The Devil Within mode is a fighting minigame in direct lineage to the Tekken Force modes in Tekken 3 and Tekken 4. This minigame follows Jin Kazama as he searches G Corporation after hearing rumours that his missing mother may be there. Being somewhat story oriented, the player is not permitted to use their own choice of characters like previous iterations. The game also uses a limited button system, incorporating a Block and Jump button as well as sizing down the attack buttons to simple "Punch" and "Kick" buttons (though, some of Jin's fighting special moves can still be performed such as his Demon's Paw). Along with fighting various Jack models and G Corp minions in the mini-game, the player must pursue minor key quests to proceed. The game has five bosses: Modified Gun Jack, Clone-Heihachi, True Ogre, the Soul Sphere, and Monstrous Ogre. This mode is one of the two ways to unlock the playable version of Devil Jin.

Moves[]

List of moves by character that can be performed in Tekken 5.

See: Tekken Move 5 Lists

Characters[]

Returning characters[]

New characters[]

Cameos[]

Unlockable characters[]

Note: From the characters from Roger Jr. to Heihachi, these characters can also be unlocked in another mode by delivering 200 fights. Another character will be unlocked every 200 fights. The order remains the same as in story mode when you unlock the characters there. For example, if you unlock Roger Jr. in story mode, you unlock Anna after 200 battles instead of 400 battles in another mode. The same goes for the others.

Character Condition to unlock
Roger Jr. Beating Story Mode/Time Attack Mode one time with a character.
Anna Williams Beating Story Mode/Time Attack Mode two times with a different character.
Baek Doo San Beating Story Mode/Time Attack Mode three times with a different character.
Bruce Irvin Beating Story Mode/Time Attack Mode four times with a different character.
Wang Jinrei Beating Story Mode/Time Attack Mode five times with a different character.
Kuma II / Panda Beating Story Mode/Time Attack Mode six times with a different character.
Ganryu Beating Story Mode/Time Attack Mode seven times with a different character.
Mokujin Beating Story Mode/Time Attack Mode eight times with a different character.
Heihachi Mishima + Random field Beating Story Mode/Time Attack Mode nine times with a different character.
Devil Jin Beating the mode Devil Within or engage in a total of 200 fights (if all others have been unlocked beforehand).
Eddy Gordo Purchasing in Customize mode Christie Monteiro's alternate costume.

Stages[]

Music[]

The official soundtrack Tekken 5 - Tekken DR Original Soundtrack, released July 26, 2006, contains music from both Tekken 5 and Tekken 5: Dark Resurrection.

Gallery[]

Main article: Tekken 5/Gallery

Videos[]

Trivia[]

  • This Tekken game is notable for having these distinctions:
    • The first game to include music in the main menu and options menu.
    • The first game to use a data card system in arcades for saving records, ghost data, and purchasing customization items.
    • The first game where a character can use projectiles as a special move.
    • The final console game in the series where characters must be unlocked in the game's primary modes.
    • The first Tekken game where the continue screen's countdown timer is below the word 'Continue?'.
    • The first game since Tekken 3 where there is no random select option in the character select menu at the start of the game. Random select is only unlocked when a player has completed the Story Battle mode nine times.
    • The first game where the final boss (Jinpachi Mishima) is not a playable character in the arcade version nor PlayStation 2 version of the game, nor in the initial release of Tekken 5: Dark Resurrection on the PSP. Jinpachi can only be obtained using a cheat device.
      • Despite this, the announcer has lines recorded about Jinpachi that would have been used in vs modes. If the game is modded and Jinpachi is used, the announcer deliver the win line, "Jinpachi Mishima WINS!", indicating that Jinpachi may have been intended to be playable in the original release.
      • Jinpachi was made fully playable in the PlayStation 3 version of Tekken 5: Dark Resurrection.
  • This is the second game in the series to be a sponsor for a professional combat sport; Tekken 5 was a sponsor of global wrestling company WWE's (World Wrestling Entertainment) Backlash event in April 2005. The first game in the series to sponsor a professional combat sport was Tekken 2 in 1996.
  • Upon the game's initial arcade release, Heihachi Mishima was believed to have died in the attack on Hon-Maru. It was not until the version update that added the unlockable characters to the roster (including Heihachi) that he was confirmed to have survived.
    • Heihachi’s storyline in Tekken 5 involved him surviving the explosion at Hon-Maru and entering the tournament to reclaim the Mishima Zaibatsu; however, this plotline was retconned in Tekken 6, which stated that Heihachi came to after the fifth tournament had already concluded, and returned home oblivious to the events that had transpired.[7]
  • There are two songs used in the console version's opening video. The instrumental that plays during Heihachi and Kazuya's fight with the Jack-4s is a remix of 'I'm Here Now' performed by Nobuyoshi Sano, while song that plays during the montage video is titled 'SPARKING' and is performed by Tom Leonard and Jeff Pescetto.
  • Mokujin and Jin Kazama (in his non-devil form) are the only two characters in the game not shown in the console version's opening video.
  • The Announcer of this game was voiced by Aarin Teich.[8]
  • The narrator of this game was Robert Belgrade, who is famous for voicing Alucard from Castlevania: Symphony of The Night.
  • In the 2008 movie Drillbit Taylor, the two main characters are shown playing Tekken 5. The characters they used were Jack-5 and Yoshimitsu.
  • Parts of the intro were shown during the early stages of the game's development. In the finalized version, the graphics in the intro have been overhauled.[citation needed]
  • The uneven terrain of Tekken 4 was omitted from this game. Additionally, unwalled 'infinite' stages (like those in thre series' first three games) were reintroduced.
  • In Tekken 5's story mode, each character has short in-engine cutscenes know as interludes programmed in. These interludes involve the player character having a short conversation with a sub-boss opponent before an in-game fight, then another short conversation after the opponent has been defeat. If the player character is defeated, a minority of characters have a variant post-fight cutscene that shows the outcome of them losing the fight.
  • As in Tekken 4, each Story Battle begins with a unique prologue consisting of still artwork and narrated text for the selected character. These prologues outline each fighter's reason for entering the tournament.
  • The music that can be heard in both Nina and Anna Williams' endings is identical to the music from the beginning of Raphael Sorel's theme in Soul Calibur III.
  • The word 'Replay' now fades in and out smoothly rather than flashing. That word is in red Impact font, but in Tekken 5: Dark Resurrection, its color is silver and it is in a Eurostile font.
  • Several changes have been made to the voice acting in this game compared to Tekken 4:
    • When characters speak before and after the match, subtitles are now displayed and the fight interface is omitted.
    • The phrase in the vs screen, "Get ready for the next battle!", is now spoken aloud by the announcer.
    • Some character voices have been changed. The characters that have had their voices changed from Tekken 4 are Hwoarang, Julia Chang, Lee Chaolan (now voiced by Ryōtarō Okiayu in order to speak in his native language, Japanese, due to his Violet identity being exposed in the previous game), Craig Marduk, Nina Williams (she has the same voice actress but different battle grunts), Steve Fox, Christie Monteiro and Eddy Gordo. The returning characters who were absent in Tekken 4 also had their voices changed as well. The newly voiced characters' and newly introduced characters' battle grunts would be used in later games until Tekken 7 (though Hwoarang's and Baek Doo San's grunts would be modified in Tekken 6 despite their voice actors staying the same).
    • All the other characters who are apart of the Tekken 4 roster use the same voice from said game in this game. This game would be the last game where the grunts used by Yoshimitsu, Lei Wulong, Bryan Fury and Marshall Law from Tekken 4 would be used, while the grunts used by Heihachi Mishima, Paul Phoenix and Ling Xiaoyu would be used one last time in Tekken 6 and Jin Kazama's grunts being used until Tekken 7. This is also the last game to use Kuma, Panda, and King's Tekken 3 grunts and the grunts of the previous Jack robots from Tekken.
    • Korean and Chinese are now spoken by fighters hailing from South Korea and China (Lei Wulong and Ling Xiaoyu still speak English and Japanese respectively due to other factors in their backgrounds). Korean voice acting for Hwoarang was present in the English releases of Tekken 4, but not in the original Japanese release.
  • Roger and Alex were originally meant to return in this game as palette swaps for Roger Jr.. Similarly, Violet was intended to return as a palette swap for Lee.[citation needed] Lee’s Tekken 5 customizations include items that can make him resemble Violet in lieu of Violet being a genuine palette swap.[9] Though Alex and Violet returned as playable default characters in Tekken Tag Tournament 2, Roger has not been playable since Tekken Tag Tournament.
  • In the NTSC version of the game on PlayStation 2, the replay function slows down 1.5 seconds of gameplay preceding the KO, but in the PAL version, it slows down 3 seconds of gameplay preceding the KO.
  • Tekken 5 arcade cabinets featured PlayStation 2 controller ports on both sides, giving players the option to use a PS2 controller instead of the built-in joysticks.
  • Jin's stance in Street Fighter X Tekken is taken from Jin's pose on this game's cover.
  • Certain versions of Tekken 5 do not feature the option to play in the higher quality progressive scan display mode. However, the PAL version does still have support for 60 Hz refresh rate.
  • Eddy Gordo can only be selected by Player 1, likely because he is only available as a purchasable outfit for Christie Monteiro via the Customize screen.

See Also[]

External Links[]

References[]

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