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Tekken 7

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Game-box 24

Developer: Namco
Publisher: Bandai Namco
Producer: Katsuhiro Harada

Platform: Arcade, PlayStation 4,

Xbox One, PC (Steam)

Release date:
  • JP March 18, 2015

PlayStation 4 & Xbox One

  • JP June 1, 2017
  • WW June 2, 2017

Microsoft Windows

  • WW June 2, 2017
Genre: Fighting
Mode: Single-player, Multiplayer, online
System: Unreal Engine 4

Tekken 7 (鉄拳7?) is the latest installment in Tekken series, is a fighting game developed and published by Namco. It will be run on Unreal Engine 4.[1] The game also marks the 20th anniversary of the Tekken series.


While nothing much has been revealed, Tekken producer Katsuhiro Harada said that the game will serve as the last chapter of the Mishima clan saga. It will apparently answer why Heihachi is trying to kill his grandson Jin, why Heihachi threw his son Kazuya off a cliff when he was a child and the origins of the Devil Gene, among other Tekken mysteries.[2] Katsuhiro Harada also said that the game's story will be much darker than ever before.[3]



Tekken 7 was first announced by Tekken director, Katsuhiro Harada on July 13, 2014 during EVO 2014. He first revealed the trailer, and unveiled a new logo for the series.[4] It began when Harada found out the title was leaked online[5] -  The game wasn't originally to have been unveiled so soon, but the announcement was brought forward due to the leak.[6] Along with the confirmed development of Tekken X Street Fighter, an extended launch trailer, character design details, and other info regarding the game was revealed at their San Diego Comic-Con fighting panel on July 25th, 2014.

Tekken 7 makes use of the Unreal Engine 4 game engine which will allow the game to be developed for multiple platforms. Bandai Namco was unable to show the gameplay system at the SDCC at the time due to it still being worked for. It was stated by Harada that the arcade release of Tekken 7 would have network features very similar to Tekken Tag Tournament 2.

There are several guest artists who have designed the character designs. Said artists include Mari Shimazaki (Bayonetta), Yusuke Kozaki (Fire Emblem Awakening, No More Heroes), Ninnin (Duel Masters, Cardfight!!, Vanguard) and Kenichiro Yoshimura (Max Anarchy/Anarchy Reigns). Also, Shinji Aramaki is directing the intro for Tekken 7. The game also focus on one-on-one battles again like previous numbered installments, not team-based as in the Tekken Tag Tournament series.

Tekken 7 had an arcade version test in Japan on October 3rd, 4th, and 5th.[7] Tekken 7 has also two new systems.[8]

Akitaka Tohyama returned to compose the soundtrack.[9]

Character information

The 2014 EVO trailer revealed a female figure, later confirmed to be the game's antagonist Kazumi Mishima, speaking with a unknown character. In the first trailer for the update version, the unknown character who is speaking to Kazumi is revealed to be none other than Street Fighter's Akuma who will become the guest character for this game.

In October 2014, newcomers Katarina Alves and Claudio Serafino were playable at the location test. Some time after, Lars Alexandersson's return was confirmed, he has received a redesign by Ninnin.[10]

During August 2014, Harada asked fans to give feedback regarding newcomer Shaheen, whose concept-art was revealed on August 8. The character was unnamed and not finalized at the time, as to prevent offense to the ArabIan community, most likely due to an incident regarding the Tekken Tag Tournament 2 stage, Modern Oasis.

On February 7th, 2015, Harada confirmed more new characters beyond the four already announced are to be revealed, with no specified date given.[11] On March 19th 2015, in-game character models images of Jin Kazama, Devil Jin and two newcomers, Josie Rizal, a female Filipino fighter and a large red behemoth creature named Gigas, were revealed.[12] By the time they were leaked, Harada neither debunked nor confirmed the images.[13] Prior to his playable debut before the time release update, Jin Kazama was already confirmed as a secret sub-boss in the arcade mode, replacing Heihachi under some conditions.[14]


Combo System

The combo system in Tekken 7 retains some of the aspects of Tekken Revolution, in which it is no longer possible to bound a character during a combo. However, the bound state still exists, but "a lot of moves that use to bound are being taken out".[15] In order to compensate the lack of bounds, many moves were given new combo dynamics in order to extend combos. Low parries will still cause a bound effect as they do in Tekken 6: Bloodline Rebellion.

An example would be Hwoarang's "Backlash" having the same properties in a combo as it would on a regular hit, in which it would cause the opponent to slump to the ground. This new feature, has been dubbed by Japanese players as "Kirimomi" (translated as "Aerial Tailspin"), and, like bound had been in Tekken 6 and Tekken Tag Tournament 2, can only be done once during a combo.

Additionally, there are other new positions that characters may be left at. One such position shows a character raising their back in pain, similar to the K.O animation.


A new move property introduced to replace bounds, screw moves are the new staple for many combos, as the screw property makes the player spin and land in a very vulnerable slump-like state where extra combos and damage are guaranteed; may also be referred to as kirimomi or tailspin.

Power Crush

One of the new features is the introduction of a new type of move called Power Crush. These moves absorb damage from a mid or a high attack, and it still continues despite taking damage.

Rage Moves

Rage Arts

Rage Arts alter the performance of a single move of a character during Rage Mode. A Rage Art perform an attack animation akin to the Ultra Moves from the Street Fighter series, Critical Edge from Soul Calibur V, and Power Blow from Dead or Alive 5. A significant note is that when a Rage Art is performed, the character will immediately lose their rage. These arts can also be done during a combo.

In Fated Retribution update, if the characters takes more damage from the opponents' attacks while in Rage Mode, the Rage Arts' damage becoming increase.

Rage Drive

Introduced in Fated Retribution updated are a new Rage Mode feature called "Rage Drives". Functioning the same as a Rage Art (that is requiring a player sacrifice Rage Mode to excute it), Rage Drives are different in that they do not cause a cinematic string of attacks and instead can be comboed out of once landed. They also confer certain extra effects such as a second screw in a single combo. Rage Arts are also adjusted so that the amount of damage dealt to the enemy is inversely proportional to the player's current health bar. Akuma and Eliza are excepted from Rage Drives, instead having a secondary meter in place of a Rage Drive that allows them to perform a super move once maxed as well as perform other attacks (such as EX moves).

Item Moves

Item moves will be returning for Tekken 7, an interesting note is that Asuka, King and Xiaoyu retain the same item moves as they had in Tekken Tag Tournament 2. It is unknown if the returning characters from TTT2 will keep their in-game item move.

Stage Effects

Like in TTT2, stage effects also return, including the "balcony break" introduced in Tag 2. Floor and balcony breaks now cause an effect similar to a Tag Assault in Tag 2 where the opponent is flung up instead of into a bound state. Wall breaks have not been affected. Only one stage, Forgotten Realm, in Tekken 7 has floor breaks and, for the first time, has several within the same stage (in the location tests only three floors were shown but in the final release a fourth, underground floor was added for three floor breaks in the same stage).

Other changes

Tekken 7 changes certain movement mechanics, such as back walking (which now works as it does in Tekken Revolution with the characters taking longer strides when walking backwards as opposed to shuffling). Back rolls from a grounded state have been removed in favor of a new wakeup animation where the opponent gets off the floor while moving back. Ankle kicks are accompanied by a new back roll animation that creates separation after executing one.

New camera effects have been added such as dynamic slowdown on trade and certain high-impact hits and a slow-motion effect that occurs on when both characters attack at the same time and one or both characters will be knocked out by the next hit. For networked matches, players can now specify if they want to be on the left or right side at all times, regardless if they are coming in as player one or two in the match itself and the camera will change to reflect that. Each stage now has two themes that play during the match. The second theme will begin when one character is one point shy of victory and sometimes the stage will change on the last point of a match as well (such as a storm falling over Dragon's Nest). One stage, Devil's Pit, will also change entirely (going from walled to infinite) when one character nears victory, similar to how certain stages in SoulCalibur V function.

Characters (37 / 43)

Returning characters First appearance
Alisa Bosconovitch Tekken 6: Bloodline Rebellion
Asuka Kazama Tekken 5
Bob Richards Tekken 6
Bryan Fury Tekken 3
Devil Jin Tekken 5
Eliza (DLC) Tekken Revolution
Eddy Gordo Tekken 3
Feng Wei Tekken 5
Heihachi Mishima Tekken
Hwoarang Tekken 3
Jin Kazama Tekken 3
Kazuya Mishima > Devil Kazuya Tekken
King II Tekken 3
Kuma II Tekken 3
Lars Alexandersson Tekken 6: Bloodline Rebellion
Lee Chaolan / Violet Tekken (Lee)
Tekken 4 (Violet)
Leo Kliesen Tekken 6
Lili De Rochefort Tekken 5: Dark Resurrection
Ling Xiaoyu Tekken 3
Marshall Law Tekken
Miguel Caballero Rojo Tekken 6
Nina Williams Tekken
Panda Tekken 3
Paul Phoenix Tekken
Sergei Dragunov Tekken 5: Dark Resurrection
Steve Fox Tekken 4
Yoshimitsu Tekken
New characters
Akuma (guest character from Street Fighter)
Claudio Serafino
Josie Rizal
Katarina Alves
Kazumi Mishima
Lucky Chloe
Master Raven
1-st Guest Character (DLC)
2-nd Guest Character (DLC)
Story Mode Only (NPC) First appearance
Jack-4 Tekken 5 (NPC)
G Corporation soldier Tekken 4
Tekken Force soldier Tekken 3
Devil Kazumi

In addition, it has been confirmed that two new guest characters will be added to the roster via paid downloadable content or through the Season Pass.


Stage Type
Mishima Dojo Walled
Forgotten Realm Walled / Floor Breakable
Jungle Outpost Walled / Balcony Breakable / Wall Breakable
Arctic Snowfall Infinite
Twilight Conflict Walled / Balcony Breakable
Dragon's Nest Walled
Souq Walled
Devil's Pit Walled / Infinite*
Mishima Building

(Fated Retribution,

Consoles & PC)

Abandoned Temple

(Fated Retribution,

Consoles & PC)

Duomo di Sirio

(Consoles & PC)

Walled / Balcony Breakable

(Consoles & PC)


G Corp. Helipad

(Consoles & PC)

Walled / Wall Breakable
G Corp. Helipad (Night)

(Consoles & PC)

Walled / Wall Breakable
Brimstone & Fire

(Consoles & PC)


Precipice of Fate

(Consoles & PC)

Violet Systems

(Consoles & PC)


Kinder Gym

(Consoles & PC)

Infinite Azure

(Consoles & PC)


Geometric Plane

(Consoles & PC)


Hon-Maru Temple

(Story Mode Only)

1-st Guest Character Stage (DLC)
2-nd Guest Character Stage (DLC)

* Transition is automatic when one character reaches their match point.


  • This is the first Tekken game where Kazumi Mishima makes her canonical debut. Before Tekken 7, the character was alluded twice.
    • The first time was in Heihachi's Tekken 2 stage, in which their names ("Heihachi and Kazumi") are written on the floorboard (which was also shown in the very first trailer of Tekken 7).
    • The second time was in the non-canon OVA film Tekken: The Motion Picture, where she was shown in a picture and was just referred as "Kazuya's Mother" at the time.
  • It is also the first game where Eliza from Tekken Revolution made her canonical debut.
  • This is the first game to have a re-telling story gameplay from previous Tekken games such as on the very first intro scene of Tekken 5, unlike Tekken 6 which only features the previous game story as cutscenes only on Scenario Campaign prologue.
  • Confirmed returning fighters who have been given new or modified main outfits are so far Kazuya Mishima, Hwoarang, Jin, King II, Lars, Marshall, Jack, and mostly, Yoshimitsu.
  • This is the 2nd game to feature a guest character with Tekken 3 being the 1st, and the 1st game to feature more than 1 guest character.

Original Soundtrack

The Tekken 7 & Tekken 7: FR score is composed by these producers:

AJURIKA,  Rio Hamamoto,  Taku Inoue, Keiichi Okabe,  Nobuyoshi Sano (sanodg), BatAAr.

Tekken 7 Full Soundtracks - (Disc 1) HQ41:33

Tekken 7 Full Soundtracks - (Disc 1) HQ

1st Disc Tracks:

AJURIKA – Heat Haze Shadow

Taku Inoue – Fight Night

Rio Hamamoto – Dojo 1st

Rio Hamamoto – Dojo 2nd

Taku Inoue – Ruin 65 1st

Taku Inoue – Ruin 65 2nd

AJURIKA – Equator line 1st

AJURIKA – Equator line 2nd

Keiichi Okabe – Arctic snowfall 1st

Keiichi Okabe – Arctic snowfall 2nd

Nobuyoshi Sano (sanodg) – the day before the glass matrix 1st

Nobuyoshi Sano (sanodg) – the day before the glass matrix 2nd

2nd Disc Tracks:

AJURIKA – Empty Your Mind 1st

Tekken 7 Full Soundtracks - (Disc 2) HQ42:09

Tekken 7 Full Soundtracks - (Disc 2) HQ

AJURIKA – Empty Your Mind 2nd

AJURIKA – A Grain of Sand 1st

AJURIKA – A Grain of Sand 2nd

Rio Hamamoto – Volcano 1st

Rio Hamamoto – Volcano 2nd

Rio Hamamoto – Kazumi's Theme

Rio Hamamoto – Devil Kazumi Theme


AJURIKA – Dream Chest

Taku Inoue – Continue!

Taku Inoue – Gameover

Taku Inoue – The Long Goodbye


Tekken 7/Gallery


Tekken 7 – E3 Trailer - XB1, PS4, PC02:43

Tekken 7 – E3 Trailer - XB1, PS4, PC

Tekken 7 - Full-Length SDCC 2014 Trailer03:09

Tekken 7 - Full-Length SDCC 2014 Trailer

Tekken 7- Fated Retribution - Akuma Reveal02:43

Tekken 7- Fated Retribution - Akuma Reveal

Tekken 7 - Fated Retribution - Akuma vs Heihachi E3 Gameplay02:40

Tekken 7 - Fated Retribution - Akuma vs Heihachi E3 Gameplay

Tekken 7 Fated Retribution - King vs Feng02:52

Tekken 7 Fated Retribution - King vs Feng

Tekken 7 - Fated Retribution - Kazuya vs Akuma E3 Gameplay02:18

Tekken 7 - Fated Retribution - Kazuya vs Akuma E3 Gameplay


  1. ^ EventHubs - "Tekken 7 info leaked ahead of Harada's EVO Sunday announcement; will be powered by Unreal Engine 4"
  2. ^
  3. ^
  4. ^ Tekken 7 Announced Trailer
  5. ^ Leaked Tekken 7 Announcement
  6. ^ Evo 2014 Harada Announcement and Tekken 7 Reveal Trailer
  7. ^
  8. ^
  9. ^
  10. ^
  11. ^
  12. ^
  13. ^
  14. ^
  15. ^

External Links

See also

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