The game is confirmed to be released for Asia, North America, Oceania, Europe and South America. The creators confirmed that there would not be only for computers, tablets and smartphones, but there would also be a physical set of cards for use that are set to be released in summer 2013. Another thing worth noted is that each card has a QR code, so it's possible to add cards into a person's digital deck from his physical deck. As of late January it was confirmed that there would be at least 190 unique cards for use.
As of January 29th, a beta version went online. The game is turn based (where one character will perform one action at a time). The player has three actions to chose: Focus (to obtain a new card, maximum is 5), Strike (attack with all of your cards) and Block (blocks two cards if the opponent attacks). It is played in rounds, each player having 10 seconds to decide which action they'll perform. Characters are also given health bars, determining whether or not they would be able to fight.
Cards can come in four rarities. Most cards have three rarities that result in different qualities--Base (copper frame), Elite (silver frame), and Rare (gold frame). As a general rule, Elites are more potent than Bases, and Rares more potent than Elites, of the same name. By spending Gold, three Base cards of the same name can be exchanged/"fused" into one Elite, and likewise with fusing three Elites into one Rare. Super-Rare cards (dark gold frame, flame effect when used in a match; cesium frame) do not have any other rarities.
There are two types of currency in-game, Gold and Credits. Gold is easily acquired by winning matches, but the only way to get Credits quickly is through microtransactions, although a number of Credits are rewarded for each level-up and for participating in a weekly tournament. Gold can be spent on founding a team, fusing Base and Elite cards into Elite and Rare cards, getting a First Pack (three random Base cards, chance of one being an Elite instead), or acquiring specific cards from the Market. Credits can be spent on other types of booster packs and refilling the Stamina gauge early (if the Stamina gauge is completely depleted, then the player will not get experience or gold from battling, although the random card/credits/experience/stamina rewards will not be neutralized, and cannot play a tournament match, until enough time has elapsed for at least one Stamina charge to be auto-rewarded).
The game is played with a deck of exactly 15 cards. No more than three cards can have the same name, whether or not they are the same rarity. In addition, Unique cards, signified by a circled U on the graphic, are limited to one each in a deck. Super-Rare cards, signified by a circled SR as well as the cesium frame, are further limited--not only is a deck limited to one copy of a Super-Rare, it cannot have any Super-Rares besides that one. The deck may also have a single Power card in addition to the base 15 cards. Power cards increase the character's HP beyond the basal 90, and often add extra effects at higher rarities, such as starting the game with extra cards, increasing the power of certain cards (usually ones without any additional effect), and even constricting one player's maximum hand size to four.
- Tenacity: A card with Tenacity will not be discarded when its user performs Strike.
- Parry: The first qualifying card that would normally hit is instead blocked. This applies even if other effects reduced that card's power to 0.
- Conceal: The card is hidden from the opponent while they choose their next action. Although the Conceal toggles to off, then on again, during the attack portion, it still serves to confuse opponents if they can't memorize what those cards do, and how they interact with their own hands.
- Head-on: Cards are head-on if they're in the same position of their respective players' hands. For instance, if each player has at least two cards, then each second card is considered head-on to the other, but not to the first or third cards. If one player has more cards than the other, then the further cards aren't head-on to anything.
- Focus Break: If a player with at least one card performs Focus, and the other Player performs Strike, then the focusing player discards their first card.
- Won/missed Block: If a player performs Block and the other player performs Strike, then the Block is "won". If the other player performed Focus or Block, then the Block was "missed" or "lost".
|Ling Xiaoyu (cards)|
|Paul Phoenix (cards)|
|Marshall Law (cards)|
|Kazuya Mishima (cards)|
|Nina Williams (cards)|
|Emilie De Rochefort (cards)|
|Heihachi Mishima (cards)|
In version 2.0 of Tekken Card Tournament, a new character viewer and item shop had been created and it exists ever since. The player can buy several types of customization for a character the player choses. By paying an amound of Credits, the player can change the color of that character's outfit (that forces for every character). Also items for a character's head, uper and lower body are able to be purchased. However the items in the Shop cost a lot of Credits.
|Anger of the Earth|
|High Roller's Club|
|City After Dark|
- There are two tutorials guided by Kazuya, who explains how the game works.
- It is possible to have a cross-console battle.
- Like in Tekken Tag Tournament 2, there are global rankings online.
- There are specially themed contests and weekly battles that provide extra rewards to players.
- Several cards' graphics show Heihachi Mishima on the receiving end of the attacks. Interestingly, even though the arenas on the graphics are all from Tekken Tag Tournament 2, Heihachi is seen in his former state from TK3 to TK6; not his revitalized state.