Tekken Tag Tournament 2 Gameplay Guide

Tekken is a legendary fighting game franchise, spawning six flagship titles and plenty of other games and media in-between. The first Tekken Tag Tournament was released way back in 2000, as a tech-demo-of-sorts/launch title for the Playstation 2. This is the first new installment in the Tag Tournament side-series.

Main Features

Similar to the original Tekken Tag Tournament, each match involves selecting two fighters to fight with as a co-op team. Players can switch between their fighters at any time. Inactive characters regenerate lost health and can be given temporary boosts of strength if brought back into the match at the right moment. This two-team approaching to fighting is limited solely to Tekken Tag titles.

Tekken Tag Tournament 2 brings an expanded tag combo system as well as combined moves. New to the series is the tag throws. Tag combos (henceforth called Tag Assaults) can be performed with both characters performing moves simultaneously. Other features from Tekken 6 such as “Bound” hits also make a return. Bound hits are moves that slam airborne opponents back down to the ground, which leaves them stunned and open for more attacks and combos.

The game includes various modes such as Arcade, Versus, Team Battle, Time Attack, Ghost Battle, and Survival. Practice, Tutorial, and the new mode Fight Lab can help bring new players up to speed through practice. All characters featured in Tekken 6 make a return, along with newly added characters from previous installments. Expanded stages are now featured, allowing for characters to be knocked through walls into new areas of the arena.

The game also features a customizable component. Fighters can be equipped with items that can alter gameplay, including new clothing options, firearms and weapon, and some allow for specialized KOs.

Tag Features

With this installment being based upon tag-team match ups, each individual character's health is decreased. Teammates can be switched in by tapping R1/RB. Inactive characters will slowly regain health over time. One thing to remember is that if one character is KO'd then the round is lost! So be sure to always pay attention to your character's health and switch them out if they are taking too much of a beating.

Teammates can be tagged in during grabs, and doing so will automatically switch to your second character. New to the Tekken franchise is the Netsu or 'rage' bar that accumulates over the course of the match.

When a player takes significant damage, their partner can be triggered into Netsu. Activating Netsu is done by simply switching the at-rest character in when his bar is blinking. Netsu allows for your attacks to become more powerful and stun the opponent for a slightly longer time. It's a good idea to wait until your first character is low-on-health before switching to your secondary character when the bar is blinking.

Netsu can cause very quick changes in momentum in matches and some strings of attacks can clear out a quarter to a half of a whole health bar. So wait until the time is right, switch in your enraged fighter, and strike!

Special Combos:

  • Jin/Asuka
  • Jin/Devil Jin
  • Baek/Ho
  • Nina/Anna
  • Kazuya/Jinpachi
  • Jack-6/Bryan
  • Alisa/Xiaoyu
  • Law/Paul

Tag Assault

A Tag Assault is a maneuver that allows you to perform a 'Bound' move and then tag out to your other character. When the second character is pulled out for the assist, it will automatically put you into Netsu.

Tag Crash

A Tag Crash is a move than can be performed while your character is on the ground. Using this will prevent your opponent from attacking you for a brief time. Utilizing a Tag Crash will eliminate all of your "Red Bar" in your health, preventing you from regaining that health back.


For those unfamiliar with the Tekken series, or have more experience with other fighters, should take some of these tips to account when playing. Tekken's controls are based around each of the four face buttons representing a limb of your fighter. Right Punch / Left Punch / Right Kick / Left Kick.

Tekken is widely considered by players to be more of a defensive fighting game. It's often better to dance around (i.e. play footsie) with your opponent to find the proper positioning and distance away from them to juggle combos.



Blocking in Tekken can be a tad challenging. Like most 2D Fighters, you must hold the movement stick/directional pad backwards in order to register blocks from your opponent's hits. Attacks can be performed at three levels: overhead strikes, mid-attacks (default standing height), and lower attacks (near the feet/ground). ALL mid-attacks in Tekken Tag Tournament 2 are considered OVERHEADS. So any mid-attack must be blocking while standing high. Also, unlike other 3D games such as Virtua Fighter or Soul Calibur, you cannot block if your side is to the opponent or your back is exposed.


Tekken's style of fighter movement is a bit more sluggish than other fighting games. It's not as easy to maneuver yourself around your opponent. It's very difficult for fighters to back away while being attacked as well. Simply jumping or air tatsu-ing out of a sticky situation is usually futile. Walking backwards by holding back on the movement stick/directional pad as a rather slow speed. Backdashing can give you some quick distance, fast but also has an sluggish recovery time that opponents can easily spot and take advantage of. The best way to quickly move and cover ground is perform what is known as a backdash cancel.

By performing a backdash (tap back,back quickly) and then adding another quick tap down and back. Your character will scoot backwards much quicker than either of your other options. Perfecting this maneuver is crucial to maintaining a decent position throughout the fight. Keeping opponents within a certain distance of you (not too far, not too close) is the best way to stay dominant in the match.

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