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A throw (投げ技 nage-waza) is a type of grabbing move. Throws must be performed within close range of the opponent and cannot be blocked.
Throw Escape (投げ抜け nage-nuke) in the Japanese version, refers to canceling an opponent's throw by pressing a certain input timed accordingly. When used properly, throws can give an advantage to the player but they are not without their limitations. A throw escape can be performed by the opponent by inputting an escape command (usually LP or RP). This is crucial when facing King as he is able to perform multiple throws in a combo.
There are three breaks for throws, which apply to certain types of throw;
1 break - only applies to 1+3 throws.
2 break - only applies to 2+4 throws, 2+3 throws and tag throws.
1+2 break - only applies to 1+2 and 3+4 throws.
Types of Throws
Every character has the ability to perform a throw move by pressing either 1+3(LP+LK) or 2+4(RP+RK). Every character has their own unique throws with either of those button combinations in all of the Tekken games will result in a unique throw move. A throw performed with (LP+LK) is referred to as a left-hand throw while a throw performed with (RP+RK) is referred to as a right-hand throw. Escaping a left-hand throw is done by pressing LP while RP for a right-hand throw.
Long Range Throw
Long Range Throws (ロングレンジスロー Rongurenji Surō) are literally an extension of generic throws. Pressing forward simultaneously with a generic front throw input will extend the range of the throw. This is a key point to remember, as it may come handy in many situations.
Command Throw(コマンド投げ Komando-nage) Most characters also have throws with special button combinations. The throw escape input varies on the particular command itself.
Throw Combos (投げコンボ nage konbo) are exclusive to certain characters such as King, Nina and Anna. They are basically several command throws performed in succession. The main advantage is that when all the commands are inputted successfully, massive damage will be inflicted onto the opponent. However, every individual throw in the combo, will have a small window for the opponent to input the escape command.
Side Throws (側面投げ sokumen-nage) are generic throws performed while standing at the back or sides of the opponent. A throw performed on the left side of the opponent (left-side throw), will have an escape input of LP, regardless of command input. Similarly, a throw performed on the right side of the opponent (right-side throw) will have an escape input of RP.
Back Throws (背面投げ haimen-nage) are performed by grabbing the opponent from behind. Back throws are inescapable and inflict slightly more damage than other generic throws.
Low Throw (下段投げ gedan nage), alternatively Crouching Throw (しゃがみ投げ shagami-nage) is a throw performed on a crouching opponent. Only a small portion of characters have this ability. Usual input is d+LP+LK or d+RP+RK.
Tackle (タックル takkuru) Every character can perform a tackle simply by running into a opponent from 11 to 18 steps away. The user then mounts the opponent and then can proceed with a flurry of punches. A tackle can be escaped by pressing RP. Once tackled, it is possible to escape by pressing LP+RP. Tackles can also be reversed. This overturns the tackler onto the bottom and the player retaliates with punches. Some characters can perform a tackle without the running start.
Attack Throws (打撃投げ dageki-nage) are special because they result after being hit from an attack. They can be guarded because of this. However, if the hit is successful, the throw cannot be escaped. Often, must hit from the front for throw. A great example of this is King's Frankensteiner and Asuka's Falling Tower.
Airborne Throw (空中投げ Kūchū-nage) is a throw performed on an airborne opponent. The command is inputted while the user is standing on the ground. There is no way of throw escaping. This is because the airborne throw's derived technique is not escapable. These are mainly used to finish airborne combos.
A Down throw (ダウン投げ daun-nage) is used on an opponent that is laying on the ground. Some can be escaped while others cannot.
Position Change (ポジションチェンジ Pojishon Chenji) was a throw mechanic introduced in Tekken 4. Certain throws would cause the user to swap positions with the opponent or be pulled in another direction. These replaced the left throw input and many of the left throws were changed to (Forward+RP+RK). A position change could be performed by pressing LP+LK or Direction+LP+LK. This was removed in later installments.
A Wall throw is a throw that when an opponent is up against the wall and is grabbed by the specific commands.
Tekken 2 expanded on the throw system. Among the additions were throw combos (multiple throws in a combo) although these were limited to only certain characters. Back throws which were exclusive to only two characters were now available to everyone.
The release of Tekken 3 brought with it a whole bunch of additions to the throw system. Sidestepping, which allowed the character to take a step into either the foreground or background, permanently defined the series. What this meant for throws was that, sidestepping could be used to evade an opponent's attack and then perform a throw move from either side of the opponent (left, right, back). Tekken 3 changed the throw escape mechanic. It was simplified and much more forgiving than previous installments.
With the addition of the tag system, Tekken Tag Tournament was the first game in the series to implement tag throws. These are essentially throw moves that allowed the player to tag-out their character and switch with their partner. Every character has a generic throw input of (RK+TAG) regardless of team composition. Certain character combinations will have a unique throw animation.
In Tekken 4, every character's left-hand throw has been removed and replaced with Position Change. This command causes the player to grab the opponent and swap positions with them or move the opponent into a certain direction depending on what direction is pressed simultaneously with (LP+LK). This mechanic inflicts no more damage and adds another level of depth to the overall gameplay.