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Time Attack is a mode in the Tekken series, which made its debut in Tekken 2. Time Attack mode is usually a cut down version of Arcade Mode with default game options. In Time Attack, one must complete all stages in the shortest possible time.
Strictly speaking, there is no actual Time Attack mode in the first Tekken. However, simply playing in Arcade Mode would record the player's times, regardless of round and difficulty. If the player lose and change characters, this will void their time record, just like the real arcade machine.
Time Attack is essentially the same as a 2 round Arcade Mode game, with a 40 second limit per round and the difficulty set to Medium. Settings cannot be changed in this mode, and are limited to:
- Medium difficulty.
- 40 seconds per round.
- 2 round matches.
- Option to change characters is disabled.
The player also cannot pause Time Attack mode, and 2-player battles are disabled. The two cheat codes (wire frame and super deform/juggle modes) also don't work in this mode. Unlike the arcade machine, there is no replay or credits at the end, it simply displays the time record. Interestingly, the loading backgrounds for Kazuya and Devil do not appear. Pressing Start on this screen will advance the player to the character time records, and it will prompt the player to put in their initials if the player have a faster time than the previous time listed with their character.
Time records are character-specific, and the player can only have one time per character. If Time Attack is completed with Alex or Angel, their times are recorded as Roger and Devil respectively. As such, only 23 time records can be displayed; numbers after 20th are displayed erroneously as 21th, 22th and 23th respectively.
Differences between Arcade Mode and Time Attack
- No pause feature.
- No 2P versus games.
- No pictures of Kazuya or Devil on the final stages.
- No pre-fight animation for Devil.
- No end-of-game replay or credits (as displayed on the arcade machine).
- No ending videos.
- No wire-frame, super deform or super juggle cheats can be used.
Tekken 3's Time Attack is the same as in Tekken 2. Battles against Gon and Doctor Bosconovitch are removed. On the Japanese version, the '20th time record' bug is still listed. It was fixed on the NTSC U/C and PAL versions.
Tekken Tag Tournament's version of Time Attack mode is that of the arcade version, but with the standard default specifications.
Tekken 4's Time Attack is just like that of the earlier games; however the player can now pause the game.
In Time Attack, the player fights through 9 stages with default settings (2 rounds, 60 seconds a round and on normal difficulty level) with the aim of getting the best time. The player earns 25G a match and 50G for defeating Jinpachi Mishima at the end.
Same as Tekken 5 but thus only works on the PlayStation Portable version of the game. This is basically the same as Arcade Mode with default settings (2 rounds, 60 seconds a round, normal difficulty) with the aim of breaking the time attack record (as seen in Records), but the opponents from Stage 3 and onwards are in their default attires (depending on the player character's attire).
The player fights either Lars Alexandersson or Alisa Bosconovitch in Stage 6, much like the arcade machine version of the game. Upon defeating Lars/Alisa, the player fights NANCY-MI847J but they don't have to defeat NANCY to advance, at the cost of gaining no bonus and the time record read as 01:30:00. They must defeat Jin Kazama in his 2P attire (or 1P, if the player is controlling 2P Jin) in Stage 8. After defeating Jin, the player must defeat Azazel to end the mode. The player gains 1500G a match, 1000-30000G for defeating NANCY, and 10000G for defeating Azazel at the end.
This is basically the same as the normal Arcade Mode but with the default settings (2 rounds, 90 seconds per round, normal difficulty) with the aim of getting the fastest record possible.
The player's team (or the player himself, when fighting solo) will fight Jinpachi and Heihachi Mishima in Stage 7, much like the arcade version of the game. Upon defeating them, the player fights True Ogre in Stage 8 who must be defeated to advance to Stage 9. After defeating True Ogre, the player fights Jun Kazama before transforming into Unknown upon defeating her once, hence why the player must defeat Unknown to end the mode.